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Eventing and You - Basic Default Events Guide

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IkeTheGeneric:


--- Quote from: Electrk on October 17, 2012, 07:22:14 PM ---I'm pretty sure playSound for clients is an add-on

--- End quote ---

They're all default events. Unless the VCE add-on adds it, it's default.

Awdax:

Woah, since when is there a onBotTouch event? Anyways, what use does that have without any other bot-related events?

Electrk:


--- Quote from: Awdax on October 17, 2012, 07:27:22 PM ---Woah, since when is there a onBotTouch event? Anyways, what use does that have without any other bot-related events?

--- End quote ---

onBotTouch has been around for a while.
It's useful for boats and horses. Pirate cannons and tank turrets too.

IkeTheGeneric:


--- Quote from: Awdax on October 17, 2012, 07:27:22 PM ---Woah, since when is there a onBotTouch event? Anyways, what use does that have without any other bot-related events?

--- End quote ---

The horse, tank turret and pirate cannon are bots. Maybe you could event mobile turrets, or make a giant horse or something.

Awdax:


--- Quote from: Electrk on October 17, 2012, 07:27:54 PM ---onBotTouch has been around for a while.
It's useful for boats and horses. Pirate cannons and tank turrets too.

--- End quote ---

I'm trying to remember if onBotTouch is what I always used to change the horse datablock to a player datablock, and I'm just being forgetful.

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