| Off Topic > Games |
| Star Citizen- Upcoming SPACE GAME |
| << < (9/13) > >> |
| Gojira:
--- Quote from: DaSord213 on October 19, 2012, 04:44:21 PM ---I doubt it's going to require a "supercomputer" to run it. I'm sure most modern gpus will be able to run it just fine, if you have enough ram/a good enough cpu. Unless of course I missed somewhere where they said what the minimum spec requirements is and I have no idea what I'm talking about. But uhhhhh I'm going with the former. --- End quote --- --- Quote from: Star Citizen Kickstarter ---Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before. --- End quote --- |
| Dezcaban:
it'll probably be optimized i hope this doesn't become a messy flashy mmo with a messy launcher with a million updates and ads and ingame just being loving full of lights and character names and message boxes all over the place |
| e-maxx:
--- Quote from: Gojira on October 19, 2012, 04:55:23 PM --- --- End quote --- good god but yeah --- Quote from: Dezcaban on October 19, 2012, 05:02:40 PM ---it'll probably be optimized i hope this doesn't become a messy flashy mmo with a messy launcher with a million updates and ads and ingame just being loving full of lights and character names and message boxes all over the place --- End quote --- |
| Man 2:
--- Quote from: DaSord213 on October 19, 2012, 04:44:21 PM ---I doubt it's going to require a "supercomputer" to run it. I'm sure most modern gpus will be able to run it just fine, if you have enough ram/a good enough cpu. Unless of course I missed somewhere where they said what the minimum spec requirements is and I have no idea what I'm talking about. But uhhhhh I'm going with the former. --- End quote --- The way I interpreted it, they're marketing it to people with computers that run on diamond graphics cards and unicorn sperm liquid cooling. --- Quote ---10X the detail of current AAA games Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before. --- End quote --- --- Quote ---Next generation, TODAY Built on top of Crytek’s award winning CryEngine3 technology, Star Citizen’s engine is built to scale for the PC’s of today and tomorrow. --- End quote --- --- Quote ---A PC gaming enthusiast’s friend! As you upgrade your PC, Star Citizen will take advantage of your extra processor cores, memory or GPUs. This is why you’re a PC gamer – you love being on the cutting edge, not stuck in the past! --- End quote --- |
| heedicalking:
he says BUILT TO SCALE for pcs of TODAY and tomorrow. minimum requires around a gtx 470 ($120 about) and is running in the video using a gtx 670 ($400). assuming the game doesnt come out for 2 years, the prices will probably drop as new cards are released. those arent THAT expensive either, the 470 definitely isnt. |
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