| Blockland Forums > Suggestions & Requests |
| Death Related Events |
| << < (2/3) > >> |
| phflack:
i feel like minigame events have this for some reason even if it doesn't, you could try using VCE to check if the person is dead if this isn't made |
| Gen. Hothauser:
--- Quote from: phflack on October 22, 2012, 11:09:35 PM ---i feel like minigame events have this for some reason even if it doesn't, you could try using VCE to check if the person is dead if this isn't made --- End quote --- Need the onplayerkilled input from bot events for that to work. |
| Duhman115:
--- Quote from: Portalboy on October 19, 2012, 04:14:18 PM --- Whoever has the VCE knowhow and event-making experience, :cookie: :cookie: :cookie: for you. If you see this and don't take the time to try? SHAME! SHAAAAME! SHAAAAAAAAAAME! I HOPE THE COOKIE MONSTER BREAKS INTO YOUR PANTRY!!! But seriously, It would be greatly appreciated. Thanks! Oh remember, :cookie:! --- End quote --- My sides |
| phflack:
--- Quote from: Gen. Hothauser on October 23, 2012, 01:06:28 AM ---Need the onplayerkilled input from bot events for that to work. --- End quote --- it isn't in minigame events? then go with VCE for now |
| Gen. Hothauser:
--- Quote from: phflack on October 23, 2012, 04:48:58 PM ---it isn't in minigame events? then go with VCE for now --- End quote --- Maybe it is minigame events. And the killer and killer(client) fields exist along with everything else but the input in the OP. Just replace onkill with onminigamekill. |
| Navigation |
| Message Index |
| Next page |
| Previous page |