Blockland Forums > Suggestions & Requests
Death Related Events
phflack:
i feel like minigame events have this for some reason
even if it doesn't, you could try using VCE to check if the person is dead if this isn't made
Gen. Hothauser:
--- Quote from: phflack on October 22, 2012, 11:09:35 PM ---i feel like minigame events have this for some reason
even if it doesn't, you could try using VCE to check if the person is dead if this isn't made
--- End quote ---
Need the onplayerkilled input from bot events for that to work.
Duhman115:
--- Quote from: Portalboy on October 19, 2012, 04:14:18 PM ---
Whoever has the VCE knowhow and event-making experience, :cookie: :cookie: :cookie: for you. If you see this and don't take the time to try? SHAME! SHAAAAME! SHAAAAAAAAAAME! I HOPE THE COOKIE MONSTER BREAKS INTO YOUR PANTRY!!!
But seriously, It would be greatly appreciated. Thanks!
Oh remember, :cookie:!
--- End quote ---
My sides
phflack:
--- Quote from: Gen. Hothauser on October 23, 2012, 01:06:28 AM ---Need the onplayerkilled input from bot events for that to work.
--- End quote ---
it isn't in minigame events?
then go with VCE for now
Gen. Hothauser:
--- Quote from: phflack on October 23, 2012, 04:48:58 PM ---it isn't in minigame events?
then go with VCE for now
--- End quote ---
Maybe it is minigame events.
And the killer and killer(client) fields exist along with everything else but the input in the OP. Just replace onkill with onminigamekill.