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//STALKER DM: ARMORS//
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// CONTENTS //
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//#1. DATABLOCKS
// #1.1 PlayerStalkerArmor
// #1.2 PlayerStalkerBloodleechArmor
// #1.3 PlayerStalkerSprinterArmor
// #1.4 PlayerStalkerBruteArmor
//#1.
// #1.1
datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor)
{
isStalker = true;
canJet = false;
showEnergyBar = true;
rechargeRate = 0.5;
maxTools = 3;
maxWeapons = 3;
uiName = "Stalker";
};
// #1.2
datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor)
{
uiName = "Stalker Bloodleech";
};
$PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID();
// #1.3
datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor)
{
maxForwardSpeed = 10.5;
maxForwardCrouchSpeed = 4.5;
maxUnderwaterForwardSpeed = 12.6;
jumpForce = 1620;
uiName = "Stalker Sprinter";
};
// #1.4
datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor)
{
maxDamage = 200;
maxBackwardCrouchSpeed = 3;
maxBackwardSpeed = 3;
maxForwardCrouchSpeed = 2.25;
maxForwardSpeed = 5.25;
maxSideCrouchSpeed = 1.5;
maxSideSpeed = 4.5;
maxUnderwaterBackwardSpeed = 5.85;
maxUnderwaterForwardSpeed = 6.3;
maxUnderwaterSideSpeed = 5.85;
jumpForce = 810;
minImpactSpeed = 60;
uiName = "Stalker Brute";
};
prof2