Author Topic: Stalker TDM - What happened to it?  (Read 3891 times)







Upload and you will be Famous  :cookieMonster:


prof

why yes some kill ci and item icons means you have the gamemode in it's entirety

why yes some kill ci and item icons means you have the gamemode in it's entirety
Hah, all he needs for that is to have downloaded textures. It's the SCRIPT that's so hard to get.

but im lzy :C
upload them, there's nothing cool about having access to files that were lost with time

//////////////////////
//STALKER DM: ARMORS//
//////////////////////

//////////////
// CONTENTS //
//////////////
//#1. DATABLOCKS
//   #1.1 PlayerStalkerArmor
//   #1.2 PlayerStalkerBloodleechArmor
//   #1.3 PlayerStalkerSprinterArmor
//   #1.4 PlayerStalkerBruteArmor

//#1.
//   #1.1
datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor)
{
   isStalker = true;
   canJet = false;
   showEnergyBar = true;
   rechargeRate = 0.5;
   maxTools = 3;
   maxWeapons = 3;
   uiName = "Stalker";
};

//   #1.2
datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor)
{
   uiName = "Stalker Bloodleech";
};
$PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID();

//   #1.3
datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor)
{
   maxForwardSpeed = 10.5;
   maxForwardCrouchSpeed = 4.5;
   maxUnderwaterForwardSpeed = 12.6;
   jumpForce = 1620;
   uiName = "Stalker Sprinter";
};

//   #1.4
datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor)
{
   maxDamage = 200;
   maxBackwardCrouchSpeed = 3;
   maxBackwardSpeed = 3;
   maxForwardCrouchSpeed = 2.25;
   maxForwardSpeed = 5.25;
   maxSideCrouchSpeed = 1.5;
   maxSideSpeed = 4.5;
   maxUnderwaterBackwardSpeed = 5.85;
   maxUnderwaterForwardSpeed = 6.3;
   maxUnderwaterSideSpeed = 5.85;
   jumpForce = 810;
   minImpactSpeed = 60;
   uiName = "Stalker Brute";
};

prof2

//////////////////////
//STALKER DM: ARMORS//
//////////////////////

//////////////
// CONTENTS //
//////////////
//#1. DATABLOCKS
//   #1.1 PlayerStalkerArmor
//   #1.2 PlayerStalkerBloodleechArmor
//   #1.3 PlayerStalkerSprinterArmor
//   #1.4 PlayerStalkerBruteArmor

//#1.
//   #1.1
datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor)
{
   isStalker = true;
   canJet = false;
   showEnergyBar = true;
   rechargeRate = 0.5;
   maxTools = 3;
   maxWeapons = 3;
   uiName = "Stalker";
};

//   #1.2
datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor)
{
   uiName = "Stalker Bloodleech";
};
$PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID();

//   #1.3
datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor)
{
   maxForwardSpeed = 10.5;
   maxForwardCrouchSpeed = 4.5;
   maxUnderwaterForwardSpeed = 12.6;
   jumpForce = 1620;
   uiName = "Stalker Sprinter";
};

//   #1.4
datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor)
{
   maxDamage = 200;
   maxBackwardCrouchSpeed = 3;
   maxBackwardSpeed = 3;
   maxForwardCrouchSpeed = 2.25;
   maxForwardSpeed = 5.25;
   maxSideCrouchSpeed = 1.5;
   maxSideSpeed = 4.5;
   maxUnderwaterBackwardSpeed = 5.85;
   maxUnderwaterForwardSpeed = 6.3;
   maxUnderwaterSideSpeed = 5.85;
   jumpForce = 810;
   minImpactSpeed = 60;
   uiName = "Stalker Brute";
};

prof2

upload them plz

Just upload the damn files, you'll be loved unconditionally by all who love this gamemode.

Just upload the damn files, you'll be loved unconditionally by all who love this gamemode.
no obviously keeping them private against the creator's will is the best choice of action here

by which i mean upload the loving files



>too lazy to upload files
>copy and pastes lines from code as proof
no offense but you're being a butt :(