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| Stalker TDM - What happened to it? |
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| Brian Smithers:
////////////////////// //STALKER DM: ARMORS// ////////////////////// ////////////// // CONTENTS // ////////////// //#1. DATABLOCKS // #1.1 PlayerStalkerArmor // #1.2 PlayerStalkerBloodleechArmor // #1.3 PlayerStalkerSprinterArmor // #1.4 PlayerStalkerBruteArmor //#1. // #1.1 datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor) { isStalker = true; canJet = false; showEnergyBar = true; rechargeRate = 0.5; maxTools = 3; maxWeapons = 3; uiName = "Stalker"; }; // #1.2 datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor) { uiName = "Stalker Bloodleech"; }; $PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID(); // #1.3 datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor) { maxForwardSpeed = 10.5; maxForwardCrouchSpeed = 4.5; maxUnderwaterForwardSpeed = 12.6; jumpForce = 1620; uiName = "Stalker Sprinter"; }; // #1.4 datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor) { maxDamage = 200; maxBackwardCrouchSpeed = 3; maxBackwardSpeed = 3; maxForwardCrouchSpeed = 2.25; maxForwardSpeed = 5.25; maxSideCrouchSpeed = 1.5; maxSideSpeed = 4.5; maxUnderwaterBackwardSpeed = 5.85; maxUnderwaterForwardSpeed = 6.3; maxUnderwaterSideSpeed = 5.85; jumpForce = 810; minImpactSpeed = 60; uiName = "Stalker Brute"; }; prof2 |
| shadow297:
--- Quote from: Brian Smithers on October 20, 2012, 03:51:24 PM ---////////////////////// //STALKER DM: ARMORS// ////////////////////// ////////////// // CONTENTS // ////////////// //#1. DATABLOCKS // #1.1 PlayerStalkerArmor // #1.2 PlayerStalkerBloodleechArmor // #1.3 PlayerStalkerSprinterArmor // #1.4 PlayerStalkerBruteArmor //#1. // #1.1 datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor) { isStalker = true; canJet = false; showEnergyBar = true; rechargeRate = 0.5; maxTools = 3; maxWeapons = 3; uiName = "Stalker"; }; // #1.2 datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor) { uiName = "Stalker Bloodleech"; }; $PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID(); // #1.3 datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor) { maxForwardSpeed = 10.5; maxForwardCrouchSpeed = 4.5; maxUnderwaterForwardSpeed = 12.6; jumpForce = 1620; uiName = "Stalker Sprinter"; }; // #1.4 datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor) { maxDamage = 200; maxBackwardCrouchSpeed = 3; maxBackwardSpeed = 3; maxForwardCrouchSpeed = 2.25; maxForwardSpeed = 5.25; maxSideCrouchSpeed = 1.5; maxSideSpeed = 4.5; maxUnderwaterBackwardSpeed = 5.85; maxUnderwaterForwardSpeed = 6.3; maxUnderwaterSideSpeed = 5.85; jumpForce = 810; minImpactSpeed = 60; uiName = "Stalker Brute"; }; prof2 --- End quote --- --- Quote from: Megaguy2 on October 20, 2012, 02:48:17 PM ---upload them plz --- End quote --- |
| Kyro:
Just upload the damn files, you'll be loved unconditionally by all who love this gamemode. |
| Megaguy2:
--- Quote from: Kyro on October 20, 2012, 05:49:03 PM ---Just upload the damn files, you'll be loved unconditionally by all who love this gamemode. --- End quote --- no obviously keeping them private against the creator's will is the best choice of action here by which i mean upload the loving files |
| ?:
--- Quote from: Brian Smithers on October 20, 2012, 03:51:24 PM --- --- End quote --- >too lazy to upload files >copy and pastes lines from code as proof no offense but you're being a butt :( |
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