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Stalker TDM - What happened to it?
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Brian Smithers:
//////////////////////
//STALKER DM: ARMORS//
//////////////////////

//////////////
// CONTENTS //
//////////////
//#1. DATABLOCKS
//   #1.1 PlayerStalkerArmor
//   #1.2 PlayerStalkerBloodleechArmor
//   #1.3 PlayerStalkerSprinterArmor
//   #1.4 PlayerStalkerBruteArmor

//#1.
//   #1.1
datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor)
{
   isStalker = true;
   canJet = false;
   showEnergyBar = true;
   rechargeRate = 0.5;
   maxTools = 3;
   maxWeapons = 3;
   uiName = "Stalker";
};

//   #1.2
datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor)
{
   uiName = "Stalker Bloodleech";
};
$PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID();

//   #1.3
datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor)
{
   maxForwardSpeed = 10.5;
   maxForwardCrouchSpeed = 4.5;
   maxUnderwaterForwardSpeed = 12.6;
   jumpForce = 1620;
   uiName = "Stalker Sprinter";
};

//   #1.4
datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor)
{
   maxDamage = 200;
   maxBackwardCrouchSpeed = 3;
   maxBackwardSpeed = 3;
   maxForwardCrouchSpeed = 2.25;
   maxForwardSpeed = 5.25;
   maxSideCrouchSpeed = 1.5;
   maxSideSpeed = 4.5;
   maxUnderwaterBackwardSpeed = 5.85;
   maxUnderwaterForwardSpeed = 6.3;
   maxUnderwaterSideSpeed = 5.85;
   jumpForce = 810;
   minImpactSpeed = 60;
   uiName = "Stalker Brute";
};
prof2
shadow297:

--- Quote from: Brian Smithers on October 20, 2012, 03:51:24 PM ---//////////////////////
//STALKER DM: ARMORS//
//////////////////////

//////////////
// CONTENTS //
//////////////
//#1. DATABLOCKS
//   #1.1 PlayerStalkerArmor
//   #1.2 PlayerStalkerBloodleechArmor
//   #1.3 PlayerStalkerSprinterArmor
//   #1.4 PlayerStalkerBruteArmor

//#1.
//   #1.1
datablock PlayerData(PlayerStalkerArmor : PlayerStandardArmor)
{
   isStalker = true;
   canJet = false;
   showEnergyBar = true;
   rechargeRate = 0.5;
   maxTools = 3;
   maxWeapons = 3;
   uiName = "Stalker";
};

//   #1.2
datablock PlayerData(PlayerStalkerBloodleechArmor : PlayerStalkerArmor)
{
   uiName = "Stalker Bloodleech";
};
$PlayerStalkerBloodleechArmor = PlayerStalkerBloodleechArmor. getID();

//   #1.3
datablock PlayerData(PlayerStalkerSprinterArmor : PlayerStalkerArmor)
{
   maxForwardSpeed = 10.5;
   maxForwardCrouchSpeed = 4.5;
   maxUnderwaterForwardSpeed = 12.6;
   jumpForce = 1620;
   uiName = "Stalker Sprinter";
};

//   #1.4
datablock PlayerData(PlayerStalkerBruteArmor : PlayerStalkerArmor)
{
   maxDamage = 200;
   maxBackwardCrouchSpeed = 3;
   maxBackwardSpeed = 3;
   maxForwardCrouchSpeed = 2.25;
   maxForwardSpeed = 5.25;
   maxSideCrouchSpeed = 1.5;
   maxSideSpeed = 4.5;
   maxUnderwaterBackwardSpeed = 5.85;
   maxUnderwaterForwardSpeed = 6.3;
   maxUnderwaterSideSpeed = 5.85;
   jumpForce = 810;
   minImpactSpeed = 60;
   uiName = "Stalker Brute";
};
prof2

--- End quote ---


--- Quote from: Megaguy2 on October 20, 2012, 02:48:17 PM ---upload them plz

--- End quote ---
Kyro:
Just upload the damn files, you'll be loved unconditionally by all who love this gamemode.
Megaguy2:

--- Quote from: Kyro on October 20, 2012, 05:49:03 PM ---Just upload the damn files, you'll be loved unconditionally by all who love this gamemode.

--- End quote ---
no obviously keeping them private against the creator's will is the best choice of action here

by which i mean upload the loving files
?:

--- Quote from: Brian Smithers on October 20, 2012, 03:51:24 PM ---

--- End quote ---

>too lazy to upload files
>copy and pastes lines from code as proof
no offense but you're being a butt :(
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