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| How to make a centerprint counter when a sword hits a brick? |
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| Quote Story:
So what I want is when the default sword hits a brick, a centerprint would show up and say something like "Dirt: 100" and go down to 0. and then after, the bricks is killed Now the only thing I could think of is 0 OnSwordHit - Client - Centerprint - Dirt: 100 1 OnSwordhit - self - ToggleEventThing - 0 1 2 2 OnSwordHit - Client - Centerprint - Dirt: 99 3 OnSwordhit - self - ToggleEventThing - 2 3 4 and so on. (Not really optimal since it takes uselessly long) Is there any other way to do it? I know something like variables for VCE but I never really knew how to use it |
| Gen. Hothauser:
Definitely use VCE. Do this. --- Code: ---[0] [Onswordhit] [Self] [VCE_Ifvariable] [Hits] [==] [0] [2 4] [1] [Onswordhit] [Client] [Centerprint] [<var:br:Hits>/100] [2] [Onvariablefalse] [Self] [VCE_Modvariable] [Hits] [Subtract] [1] [3] [Onvariabletrue] [Self] [Fakekillbrick] [-1] [4] [Onvariabletrue] [Client] [Centerprint] [You destroyed this brick] --- End code --- |
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