| Blockland Forums > Suggestions & Requests |
| Hookshot fix |
| (1/2) > >> |
| Cool Boi:
I'm asking if someone could remake the hookshot, but instead of the "infinite reach that latches onto everything that you can spam to escape everything" hookshot, if you could make a hookshot with limited reach, (15-30 brick reach) that can only latch onto bricks with a certain event. OnHstuff> player> Iftargetistrue> activatehookshot So if it hits a set target, it will latch on and pull you to it. OnHstuff> Player> Iftargetisfalse> NOEVENT If it hits anything that is not a target, nothing happens. Onactivate> Brick> Settarget. This sets if a brick will be a target or not. Link to original |
| Isaac Fox:
--- Quote from: Cool Boi on October 21, 2012, 12:33:37 PM ---OnHstuff> Player> Iftargetisfalse> NOEVENT If it hits anything that is not a target, nothing happens. Onactivate> Brick> Settarget. This sets if a brick will be a target or not. --- End quote --- These events are useless. All we'll need is the OnHstuff and an output event that drags the player to the brick. |
| Cool Boi:
--- Quote from: Isaac Fox on October 21, 2012, 12:37:06 PM ---These events are useless. All we'll need is the OnHstuff and an output event that drags the player to the brick. --- End quote --- Not quite sure I'm following you here... I'm trying to get a hookshot that only hooks onto certain bricks, not everything. |
| Ninjaman 4:
I read "Hstuff" as "H stuff"... |
| Cool Boi:
--- Quote from: Ninjaman 4 on October 21, 2012, 04:20:46 PM ---I read "Hstuff" as "H stuff"... --- End quote --- I was going to put in a thing about how I knew that it looked like it said that, but I decided to let you find it on your own. |
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