Blockland Forums > Suggestions & Requests

Hookshot fix

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Cool Boi:

I'm asking if someone could remake the hookshot, but instead of the "infinite reach that latches onto everything that you can spam to escape everything" hookshot, if you could make a hookshot with limited reach, (15-30 brick reach) that can only latch onto bricks with a certain event.
OnHstuff> player> Iftargetistrue> activatehookshot So if it hits a set target, it will latch on and pull you to it.
OnHstuff> Player> Iftargetisfalse> NOEVENT             If it hits anything that is not a target, nothing happens.
Onactivate> Brick> Settarget. This sets if a brick will be a target or not.
Link to original

Isaac Fox:


--- Quote from: Cool Boi on October 21, 2012, 12:33:37 PM ---OnHstuff> Player> Iftargetisfalse> NOEVENT             If it hits anything that is not a target, nothing happens.
Onactivate> Brick> Settarget. This sets if a brick will be a target or not.

--- End quote ---

These events are useless. All we'll need is the OnHstuff and an output event that drags the player to the brick.

Cool Boi:


--- Quote from: Isaac Fox on October 21, 2012, 12:37:06 PM ---These events are useless. All we'll need is the OnHstuff and an output event that drags the player to the brick.

--- End quote ---
Not quite sure I'm following you here...
I'm trying to get a hookshot that only hooks onto certain bricks, not everything.

Ninjaman 4:

I read "Hstuff" as "H stuff"...

Cool Boi:


--- Quote from: Ninjaman 4 on October 21, 2012, 04:20:46 PM ---I read "Hstuff" as "H stuff"...

--- End quote ---
I was going to put in a thing about how I knew that it looked like it said that, but I decided to let you find it on your own.

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