| Blockland Forums > General Discussion |
| Does Blockand can port to new torque engine? |
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| Darkness ZXW:
--- Quote from: Altiris on October 24, 2012, 08:33:20 PM ---If Blockland can run shaders the engine is pretty damn good I would say. --- End quote --- didn't you suggest blockland move engines like four times |
| Altiris:
--- Quote from: Kalphiter on October 24, 2012, 08:36:15 PM ---What? It's all up to the rendering engine, OpenGL. Nothing really to do with Torque. --- End quote --- Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it? |
| Evar678:
--- Quote from: Altiris on October 24, 2012, 09:09:08 PM ---Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it? --- End quote --- Torque has all the code for the game, including gameplay mechanics, physics engine, etc. OpenGL makes it so we can see the game. |
| John Freeman:
I read the title and went "Best grammar 2012" then saw cubelands posted it So its ok |
| Kalphiter:
--- Quote from: Altiris on October 24, 2012, 09:09:08 PM ---Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it? --- End quote --- Shadows are a GPU/GPU API (OpenGL in this case) function. Badspot adds code to the engine to interact with OpenGL, which interacts with the GPU. That's why it will never work with a GPU that doesn't support it. |
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