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Does Blockand can port to new torque engine?

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Darkness ZXW:


--- Quote from: Altiris on October 24, 2012, 08:33:20 PM ---If Blockland can run shaders the engine is pretty damn good I would say.

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didn't you suggest blockland move engines like four times

Altiris:


--- Quote from: Kalphiter on October 24, 2012, 08:36:15 PM ---What? It's all up to the rendering engine, OpenGL. Nothing really to do with Torque.

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Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it?

Evar678:


--- Quote from: Altiris on October 24, 2012, 09:09:08 PM ---Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it?

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Torque has all the code for the game, including gameplay mechanics, physics engine, etc.
OpenGL makes it so we can see the game.

John Freeman:

I read the title and went "Best grammar 2012" then saw cubelands posted it
So its ok

Kalphiter:


--- Quote from: Altiris on October 24, 2012, 09:09:08 PM ---Ohh, I dont really understand how it works. So what does Torque do and then what does OpenGL do? Is Torque just like the base for it?

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Shadows are a GPU/GPU API (OpenGL in this case) function. Badspot adds code to the engine to interact with OpenGL, which interacts with the GPU. That's why it will never work with a GPU that doesn't support it.

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