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IcyGamma's City Tycoon [Isarland] [Standby]
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Cubelands:
I will visit your server soon :)
Demian:

--- Quote from: Demian on October 26, 2012, 04:57:03 AM ---May I suggest adding Duplorcator and some additional lights? The default player light is blinding.

For my casino I would really like some MoneyToTokens and TokensToMoney events. (Tokens being a VCE var) Payout events. Something to give the player real money. Of course some sort of restrictions need to be placed on these events. Maybe a list of BLIDs that are allowed to use them? If anyone else tries to they get an error or something.

--- End quote ---

--- Quote from: Demian on October 26, 2012, 07:13:34 AM ---The sell price needs to take VCE vars. Different sale prices would be a lot easier to make.

I would also appreciate setPlayerTransform for elevators.

And a VCE var (bankmoney or similar) to check for the amount of money in the client's bank account.

--- End quote ---
Aludane please?
Cubelands:

--- Quote from: Sheath on October 25, 2012, 09:06:44 AM ---/dropmoney amount   -   Drops up to $100 a pop
/givemoney ID amount   -   Give to a player
/accept   -   Accept an active transaction (via the sell brick of another player)

--- End quote ---
Make GUI, please.
aludane:

--- Quote from: Demian on October 26, 2012, 01:20:17 PM ---Aludane please?

--- End quote ---
Additions are up to Icygamma however a VCE var for bank money is quite easy to implement. I'm concerned about people harvesting how much money a player has in their bank for malicious purposes. I'll write the code but don't get your hopes up that Icygamma will not want it or allow it.

A payout event feels risky, Do you mean an event like:

onActivate - client - sendMoney [amount]

with the client who activated the event receiving the money and the owner of the brick having money withdrawn?


--- Quote from: Cubelands on October 26, 2012, 01:22:49 PM ---Make GUI, please.

--- End quote ---
That wouldn't work because people won't download Guis when you can just use commands.
Sylvanor:


I was here.
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