2012/10/26 - Obj to Blb Converter

Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 98603 times)

also, my object settings, if it helps:
[img]http://i.imgur.com/9UoDi.png[img]
Sorry for being stupid, but how do you get on the "object settings"?
no idea how to use blender

it's that panel in the bottom left when you export as an .obj.
pics?
oMG DO IT URSELF !!!!!

Sorry for being stupid, but how do you get on the "object settings"?
no idea how to use blender
File > Export > Wavefront (.obj)

it's that panel in the bottom left when you export as an .obj
File > Export > Wavefront (.obj)
oops, never saw that, anyway i added collision, lets see if it works (i did change the settings)

EDIT: Well, it kinda works.

It came out really small (not too much of a problem) and it dosent seem to be positioned correctly (is a problem) so yeah.

This is what it looks like in blender. (I dont have any pictures of it with the collision box, but i didnt move the model anywhere when i did)



Also, here is it in-game.
« Last Edit: October 28, 2012, 03:34:14 AM by K3k0m@n »

is weather and precipitation ever going to be added to the environmental controls? there are literally only 2 maps with precipitation and its totally aggravating having to deal with 2 presets whenever i want rain or snow.


Would it be possible to make the converter sort certain quads to certain directions? Like if I named a group "north" then all the quads belonging that group would be sorted under the "North" faces.


Would it be possible to make the converter sort certain quads to certain directions? Like if I named a group "north" then all the quads belonging that group would be sorted under the "North" faces.
You can do it manually by looking at the normals.

awesome

now give us an official .bls to .obj converter so we can make cool rendered blockland movies and stuff

Blockways (Based off of Mineways, the same thing but for Minecraft)!


I got "ERROR: Invalid brick size in Add-Ons/Brick_redead/redead.blb" :panda:

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I got "ERROR: Invalid brick size in Add-Ons/Brick_redead/redead.blb" :panda:


Code: [Select]
      if(brickSize.x > 64  || brickSize.x <= 0 ||
         brickSize.y > 64  || brickSize.y <= 0 ||
         brickSize.z > 256 || brickSize.z <= 0 )
      {
         Con::errorf("ERROR: Invalid brick size in %s", brickFileName);
      } 


Code: [Select]
      if(brickSize.x > 64  || brickSize.x <= 0 ||
         brickSize.y > 64  || brickSize.y <= 0 ||
         brickSize.z > 256 || brickSize.z <= 0 )
      {
         Con::errorf("ERROR: Invalid brick size in %s", brickFileName);
      } 
lol

Oh, it's one of those model scale issues. Ah, that brings me back to v0002, when I'd try to port in a model, and it'd be ultra loving tiny and oriented completely wrong... Well, that should be fixable, then. Although now I'm trying to port The Gray Man because the slope brick texture would work great on him.