Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 99896 times)

i bet i could make it tinier


Can you please make this open source?

Okay, I dont know what Im doing.
I got the model exported into an .obj and converted into a .blb. I named the model "COLLISION".
All packaged, the brick does nothing when planted but crate a massive ghost brick having one area (which I am assuming to be the actual collision area) that is solid.

Im doing something wrong and I know it. But what, I'm not sure.
Help?
« Last Edit: October 31, 2012, 03:36:47 AM by Mr.Noßody »

Okay, I dont know what Im doing.
I got the model exported into an .obj and converted into a .blb. I named the model "COLLISION".
All packaged, the brick does nothing when planted but crate a massive ghost brick having one area (which I am assuming to be the actual collision area) that is solid.

Im doing something wrong and I know it. But what, I'm not sure.
Help?
Collision mesh and the visual BLB should be separate objects.

« Last Edit: November 01, 2012, 11:29:41 AM by Badspot »

Collision mesh and the visual BLB should be separate objects.

Should the collision mesh be a .dts like other bricks Ive viewed?
Or should both be exported into the same .ojb?

If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file.

Should the collision mesh be a .dts like other bricks Ive viewed?
You can name the different objects within the obj file for certain effects:
COLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.

Or should both be exported into the same .ojb?

If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file.

I would not be asking for help If I understood what Badspot said..

If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file.
You don't make two files. You make two meshes with different names and then export.

Oohh.. In the same model?

I was under the impression I couldn't go over a certain amount of faces.

Oohh.. In the same model?

I was under the impression I couldn't go over a certain amount of faces.
Two separate objects. Not in the same mesh. You can't name parts of a mesh.

But they have to be exported into the same .obj right?
I can't figure out how to export two files into the same .obj file.

But they have to be exported into the same .obj right?
I can't figure out how to export two files into the same .obj file.
Again. Not two files. Two meshes. Two objects.

What program are you using?

Milkshape, that's prolly why.