| Announcements > Development |
| 2012/10/26 - Obj to Blb Converter |
| << < (40/99) > >> |
| Kingdaro:
i bet i could make it tinier |
| comr4de:
Why. |
| Electrk:
Can you please make this open source? |
| Mr.Noßody:
Okay, I dont know what Im doing. I got the model exported into an .obj and converted into a .blb. I named the model "COLLISION". All packaged, the brick does nothing when planted but crate a massive ghost brick having one area (which I am assuming to be the actual collision area) that is solid. Im doing something wrong and I know it. But what, I'm not sure. Help? |
| Demian:
--- Quote from: Mr.Noßody on October 31, 2012, 12:01:56 AM ---Okay, I dont know what Im doing. I got the model exported into an .obj and converted into a .blb. I named the model "COLLISION". All packaged, the brick does nothing when planted but crate a massive ghost brick having one area (which I am assuming to be the actual collision area) that is solid. Im doing something wrong and I know it. But what, I'm not sure. Help? --- End quote --- Collision mesh and the visual BLB should be separate objects. |
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