| Announcements > Development |
| 2012/10/26 - Obj to Blb Converter |
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| Mr.Noßody:
--- Quote from: Demian on October 31, 2012, 03:58:54 AM ---Collision mesh and the visual BLB should be separate objects. --- End quote --- Should the collision mesh be a .dts like other bricks Ive viewed? Or should both be exported into the same .ojb? If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file. |
| Demian:
--- Quote from: Mr.Noßody on October 31, 2012, 12:33:15 PM ---Should the collision mesh be a .dts like other bricks Ive viewed? --- End quote --- --- Quote from: Badspot on October 26, 2012, 05:03:35 AM ---You can name the different objects within the obj file for certain effects: COLLISIONCollision box, in game collision. Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work). Collision boxes are boxes. Complex shapes will be reduced to their bounding box. Maximum of 10 collision boxes per blb. --- End quote --- |
| Mr.Noßody:
--- Quote from: Mr.Noßody on October 31, 2012, 12:33:15 PM ---Or should both be exported into the same .ojb? If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file. --- End quote --- I would not be asking for help If I understood what Badspot said.. |
| Demian:
--- Quote from: Mr.Noßody on October 31, 2012, 12:33:15 PM ---If merging them both is the case, Im not quite sure how to merge two different files into the same .obj file. --- End quote --- You don't make two files. You make two meshes with different names and then export. |
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