Announcements > Development
2012/10/26 - Obj to Blb Converter
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Demian:

--- Quote from: Mr.Noßody on November 06, 2012, 08:11:54 AM ---Hm, is there any way to specify a print face?

--- End quote ---
In the BLB use TEX:PRINT.
Conservative:

--- Quote from: Mr.Noßody on November 06, 2012, 08:11:54 AM ---Hm, is there any way to specify a print face?

--- End quote ---
You'd then need to change its UV COORDS: to actually render it properly.
Christopher P.:

--- Quote from: Conservative on November 06, 2012, 09:09:45 AM ---You'd then need to change its UV COORDS: to actually render it properly.

--- End quote ---
and then apply coding so you can print it and it will know what type of prints it will use
Mr.Noßody:
Dang, sounds complicated..
Demian:
I had problems with collision for a long time. I figured it out yesterday.

The collision box must be completely inside the BOUNDS mesh.

Visual mesh is irrelevant. Be sure that your BOUNDS mesh is aligned to the brick grid, not the visual model.

Edit: Only cuboid collision meshes are supported. I guess ramps need DTS collision.
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