| Announcements > Development |
| 2012/10/26 - Obj to Blb Converter |
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| jes00:
--- Quote from: Brian Smithers on November 18, 2012, 10:47:12 PM ---he means the brick you cant run the program so you give the .obj file to an idiot and that idiot gives it to you after he has dragged the file onto the other file and it poops out another file. he sends you the last file. ok? --- End quote --- Sorry for my stupidity. |
| paulguy:
To Mac and Linux users, it does seem to work in Wine, but I can't 100% recommend it... yeah, not sure if that's something I did or what but that's not quite right. I imagine my bounds are off but not sure how. The .blend. |
| The Corporation:
--- Quote from: Kingdaro on November 18, 2012, 06:58:08 PM ---1, 1, 1.2 --- End quote --- http://forum.blockland.us/index.php?topic=180657.msg4723234#msg4723234 |
| Kingdaro:
--- Quote from: The Corporation on November 19, 2012, 04:30:01 PM ---http://forum.blockland.us/index.php?topic=180657.msg4723234#msg4723234 --- End quote --- i bet you feel really good being a smartass and just dropping a link like that. i know what i'm talking about, seeing as i've already made a couple bricks, and as far as this .obj to .blb converter is concerned, the units are 1, 1, 1.2. |
| Demian:
--- Quote from: The Corporation on November 19, 2012, 04:30:01 PM ---http://forum.blockland.us/index.php?topic=180657.msg4723234#msg4723234 --- End quote --- Oh dear. The thread is too old to modify. The Torque units to Blender units conversion rate depends entire on the converter used. On OBJ2BLB and 3dtoblb 1x1x1 is indeed 0.5 0.5 0.6 in Blender. Using this new blb converter 1x1x1 is 1 1 1.2 in Blender. Also this: http://forum.blockland.us/index.php?topic=212312.msg5984290#msg5984290 |
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