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2012/10/26 - Obj to Blb Converter

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paulguy:


--- Quote from: Swat 3 on November 21, 2012, 02:04:05 PM ---Oh my.

Poly.

But omg thanks :)

--- End quote ---
I was aiming for low poly count so it couldn't potentially get too laggy.  The smooth shaded version looks a bit better, but people seem to prefer the more "Blocko" look of the flat shading.

Blocki:


--- Quote from: paulguy on November 22, 2012, 03:17:31 PM ---I was aiming for low poly count so it couldn't potentially get too laggy.  The smooth shaded version looks a bit better, but people seem to prefer the more "Blocko" look of the flat shading.

--- End quote ---
How could the duck produce any lag when 400 JVS doors don't?

paulguy:

JVS doors usually have a limit.  This doesn't.  You can place thousands of ducks with no complaints.

Mouse droidz 21:


--- Quote from: paulguy on November 21, 2012, 11:08:05 AM ---Total blender newb, but here's my attempt.  That model provided has way too much geometry to use, though.



Download (8165 bytes)

If yous want a smooth shaded one, I can upload that, but people here seem to prefer flat shading.

--- End quote ---
lol
but its good

Axolotl2:


--- Quote from: paulguy on November 23, 2012, 09:42:36 AM ---JVS doors usually have a limit.  This doesn't.  You can place thousands of ducks with no complaints.

--- End quote ---
You can place a 64x64x8 block of Siba's clock bricks and people will start to FPS lag.

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