Announcements > Development
2012/10/26 - Obj to Blb Converter
paulguy:
--- Quote from: Swat 3 on November 21, 2012, 02:04:05 PM ---Oh my.
Poly.
But omg thanks :)
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I was aiming for low poly count so it couldn't potentially get too laggy. The smooth shaded version looks a bit better, but people seem to prefer the more "Blocko" look of the flat shading.
Blocki:
--- Quote from: paulguy on November 22, 2012, 03:17:31 PM ---I was aiming for low poly count so it couldn't potentially get too laggy. The smooth shaded version looks a bit better, but people seem to prefer the more "Blocko" look of the flat shading.
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How could the duck produce any lag when 400 JVS doors don't?
paulguy:
JVS doors usually have a limit. This doesn't. You can place thousands of ducks with no complaints.
Mouse droidz 21:
--- Quote from: paulguy on November 21, 2012, 11:08:05 AM ---Total blender newb, but here's my attempt. That model provided has way too much geometry to use, though.
Download (8165 bytes)
If yous want a smooth shaded one, I can upload that, but people here seem to prefer flat shading.
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lol
but its good
Axolotl2:
--- Quote from: paulguy on November 23, 2012, 09:42:36 AM ---JVS doors usually have a limit. This doesn't. You can place thousands of ducks with no complaints.
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You can place a 64x64x8 block of Siba's clock bricks and people will start to FPS lag.