Author Topic: Player rotation not as accurate  (Read 301 times)

I am noticing that the player's rotation (looking around) doesnt get updated to their actual position as accurate as it used to. If players turn their view slightly, it wont appear like they moved when they actually did. This makes bullets from tank turrets appear to come off on an angle to other players, as well as other strange looking problems with setAimObject

You could try turning up your network settings under Options >> Network