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Where have all the dogfights gone?

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Evar678:


--- Quote from: CheeseDragon on October 27, 2012, 11:10:28 PM ---Its the time it takes to build a massive scale terrain map whereas before you could just load up a map in 2 seconds. Too much effort...

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Challenge accepted.

MunkeyCheez:

i'm just about to make a Space dogfight tdm, i've made one little ship so far...

The Black Card:


--- Quote from: ._maxwell23461_. on October 28, 2012, 03:02:18 AM ---I miss wizard's :c

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Mith:

I've been building a dogfight for a while. Capture points are (going to be) in a ruined tower in the center of the map, while the two teams spawn on oil rigs on either side of the tower. Because I don't want the travel time to be too long between the rigs and the tower, I've placed the the tower about halfway to the edge of the max render distance from each rig. (This is pretty close in a plane/helicopter) However, you can still see one rig from the other. How do I prevent players from attacking the rigs instead of the tower? Should I allow them to attack the other rig after the tower control point is captured?

Aide33:


--- Quote from: Evar678 on October 28, 2012, 03:39:31 AM ---Challenge accepted.

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Terraaaaaiiinnn geeeennneeeeraaaattttiooonnnn n

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