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| Where have all the dogfights gone? |
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| Nexus:
--- Quote from: Revoloarx on October 27, 2012, 11:14:33 PM ---Space dogfight with two ships wouldn't need all that terrain, just some medium-size ships. --- End quote --- Hey I've been working on one of those for a while, but interest seems kinda low. Based on star wars battlefront |
| Brian Smithers:
--- Quote from: CheeseDragon on October 27, 2012, 11:10:28 PM ---Its the time it takes to build a massive scale terrain map whereas before you could just load up a map in 2 seconds. Too much effort... --- End quote --- cough perlin noise cough |
| Conan:
where have all the dogfights gone? long time passing where have all the dogfights gone? long time ago.... in all seriousness its the terrain issues. what we need now is a carrier-based dogfight with the use of ship vehicles, islands, and proper distancing so people don't just run over to the carrier and spawnkill, nor having them too far apart so the ships are practically useless. what I'm thinking is using Slayer's Territory system with five points, one on each carrier and two small islands, then one on a large central mountainous/clifflike island. First team to hold three points for 2 minutes win. |
| Dillpickle:
--- Quote from: Conan on October 28, 2012, 11:12:10 PM --- in all seriousness its the terrain issues. what we need now is a carrier-based dogfight with the use of ship vehicles, islands, and proper distancing so people don't just run over to the carrier and spawnkill, nor having them too far apart so the ships are practically useless. what I'm thinking is using Slayer's Territory system with five points, one on each carrier and two small islands, then one on a large central mountainous/clifflike island. First team to hold three points for 2 minutes win. --- End quote --- Kinda like Battlefield 3's Rush, or Conquest? Where you have to capture bases to get more opportunities, or to advance forward? Sounds pretty cool. |
| Tonkka:
--- Quote from: Bushido on October 28, 2012, 02:36:42 AM ---you know i'm really okay with this development. maybe we'll get smaller-scale TDMs that don't rely on the 'every location is 30 miles apart in order to break flow' schtick --- End quote --- I like this right here. I hate traveling to the enemy base for 5 minutes and then get myself killed before even shooting a bullet. Darn. |
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