Blockland Forums > General Discussion
Am I the only one here who loving hates T+T?
Bushido:
well yeah
they're designed to be omni-present, easy-to-learn and easy-to-use
if they weren't generic they would be less useful as a basic weapon pack and thus less applicable to the everyman's server
the ones that are interesting are still easy to use but are unorthodox by design and thus are expected to be weird
Conservative:
I personally prefer interesting weapons over a simple assault rifle.
Tonkka:
I actually do agree with you. I don't like the way how Bushido made all the guns realistic with bullet gravity and all that kind of stuff. If the bullets would just go straight, there were no reloading systems or limited ammo i would love this add-on all the way.
Quote Story:
--- Quote from: Tonkka on October 29, 2012, 02:03:18 AM ---were no reloading systems or limited ammo
--- End quote ---
You can just change how ammo works in the rtb settings.
M:
--- Quote from: Conservative on October 29, 2012, 01:57:20 AM ---I personally prefer interesting weapons over a simple assault rifle.
--- End quote ---
T+T is literally made to be generic. It's made this way so that it doesn't encourage a particular style over any other - leaving it up to the user to be creative with them, which is important. The BF3 weapons would look very, very out of place with a low detail build, because they are quite detailed themselves. Not to mention the very fact that they are named after another loving game encourages users to only make DMs themed the same way, rather than doing their own thing.
T+T might not be for everyone, but it's a hell of a lot better than anything else in terms of global applicability. If you don't like the style, you don't like the style - that's your opinion. But you can't say it doesn't fit, because they fit Blockland itself like a glove while providing tools useful to create more interesting and balanced deathmatches without encouraging only a certain kind of playstyle within it.
If the weapons didn't have spread, long-range sniping would be the playstyle of choice regardless of what weapon you use. If the shots weren't raycasted, long-range sniping wouldn't really be desirable since any target not moving in one direction for a long period (which if they are, that's more them being bad than you being good) wouldn't be a feasible shot to take. These are design choices that actually make one weapon more useful for a particular situation than others - without these features, there's no point in even having multiple weapons.
If you're not using T+T or something that offers similar features, might as well just use only the default weapons and Ephi's shotgun, since that covers all your bases - you've got a straight shooter (the gun), a fast straight shooter (akimbo), a damage cone (shotgun), AoE (rocket launcher), artillery (spear), melee (sword) and the bow as a bonus. Nothing is redundant or only useful rarely.