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How to Properly Package an .obj

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Mr.Noßody:

Ive been fooling around with the Obj to Blb Converter and I just can't figure out how to properly create the object file so that the brick works correctly. I got it far enough to show up in my brick menu, but planting it comes up with nothing but an invisible solid object.

I know that the collision and the visual data must be present, but under what circumstances I haven't a clue. From my vague understanding they need to be in the same .obj file. Seems I got the collision data to work, but not the visual.

I'm running Milkshape if that information helps.

Blocki:

Make objects that the player shall collide to, name it collision1 collision2 etc (These may not be complex shapes)
Make an object that the player shall see, name it blah
Make an object that defines the size of the brick, name it bounds
Select them and export to obj

Mr.Noßody:

Okay, so from the models, there are three files that specify each visual, bounds, and collision that all need to be exported into the same object file?

If so, how do I go about exporting three files into the same .obj?
Can each section be in the same model?

Blocki:

YOu put all 3 objects in the same scene select them and hit export

Mr.Noßody:

I'm sorry. Same scene?

Is that like selecting the three files where they were saved then exporting them?
Seems I just don't understand the exporting procedure..

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