Blockland Forums > Help
How to Properly Package an .obj
<< < (4/6) > >>
Demian:

--- Quote from: Mr.Noßody on November 02, 2012, 01:04:59 PM ---I make a box as close to it as I can and name it "Collision"

--- End quote ---

--- Quote from: Badspot on October 26, 2012, 05:03:35 AM ---Object Name  EffectCOLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.
--- End quote ---


--- Quote from: Mr.Noßody on November 02, 2012, 01:04:59 PM ---Then I make another box that holds the entire shape and call it "Bounds"

--- End quote ---

--- Quote from: Badspot on October 26, 2012, 05:03:35 AM ---Object Name  EffectBOUNDSBounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used. 
--- End quote ---

Come on. He even put quotation marks around it. How can you mess it up.
Darkness ZXW:

--- Quote from: Blocki on November 02, 2012, 06:23:21 AM ---Stop using milkshape pls

--- End quote ---

Stop living pls
Mr.Noßody:

--- Quote from: Demian on November 02, 2012, 04:46:27 PM ---Come on. He even put quotation marks around it. How can you mess it up.

--- End quote ---

How was I to know it was cap sensitive? Thanks for being as richardish as possible about it..
Mr.Noßody:
No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?
Darksaber530:

--- Quote from: Mr.Noßody on November 02, 2012, 06:20:58 PM ---No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?

--- End quote ---
You need a space between "COLLISION" and "2"
Navigation
Message Index
Next page
Previous page

Go to full version