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How to Properly Package an .obj

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Demian:


--- Quote from: Mr.Noßody on November 02, 2012, 01:04:59 PM ---I make a box as close to it as I can and name it "Collision"

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--- Quote from: Badspot on October 26, 2012, 05:03:35 AM ---Object Name  EffectCOLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.
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--- Quote from: Mr.Noßody on November 02, 2012, 01:04:59 PM ---Then I make another box that holds the entire shape and call it "Bounds"

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--- Quote from: Badspot on October 26, 2012, 05:03:35 AM ---Object Name  EffectBOUNDSBounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used. 
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Come on. He even put quotation marks around it. How can you mess it up.

Darkness ZXW:


--- Quote from: Blocki on November 02, 2012, 06:23:21 AM ---Stop using milkshape pls

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Stop living pls

Mr.Noßody:


--- Quote from: Demian on November 02, 2012, 04:46:27 PM ---Come on. He even put quotation marks around it. How can you mess it up.

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How was I to know it was cap sensitive? Thanks for being as richardish as possible about it..

Mr.Noßody:

No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?

Darksaber530:


--- Quote from: Mr.Noßody on November 02, 2012, 06:20:58 PM ---No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?

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You need a space between "COLLISION" and "2"

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