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How to Properly Package an .obj
Mr.Noßody:
Second collision box still doesn't work. Do, I need to combine both collision boxes together and name it "COLLISION 2"?
Mr.Noßody:
Noedit: No, that doesn't do anything...
Why isn't my second collision box working?
Darksaber530:
--- Quote from: Mr.Noßody on November 02, 2012, 10:15:25 PM ---Noedit: No, that doesn't do anything...
Why isn't my second collision box working?
--- End quote ---
A collision box doesn't have to be a box... you could literately duplicate the shape upon itself and call it collision and it would still work.
Mr.Noßody:
--- Quote from: Darksaber530 on November 03, 2012, 12:42:58 AM ---A collision box doesn't have to be a box... you could literately duplicate the shape upon itself and call it collision and it would still work.
--- End quote ---
That doesn't work at all, Ive tried that. When I use the entire model only certain sides of the brick collide (Back, left side). And even then, the collision box is still a box.
Is this because my collision extends farther than my bounding box?
Demian:
--- Quote from: Mr.Noßody on November 02, 2012, 05:38:52 PM ---How was I to know it was cap sensitive?
--- End quote ---
Because he used quotation marks.
--- Quote from: Darksaber530 on November 02, 2012, 09:20:53 PM ---You need a space between "COLLISION" and "2"
--- End quote ---
Not necessarily. Any string that starts with "COLLISION" works according to Badspot. I haven't tested it myself. "COLLISION 1", "COLLISION1973", and "COLLISION really cool box" should all be valid names.
--- Quote from: Darksaber530 on November 03, 2012, 12:42:58 AM ---A collision box doesn't have to be a box...
--- End quote ---
Yes it does. It is called a collision box for a reason and it most certainly does have to be a cuboid object.
--- Quote from: Darksaber530 on November 03, 2012, 12:42:58 AM ---you could literately duplicate the shape upon itself and call it collision and it would still work.
--- End quote ---
No it would not.