Author Topic: Client_Backpack [--] A fun way to store things! (RP purposes)  (Read 5562 times)

Holy stuff, why so much to type in? I mean, a full sentence?

Why cant it be a key bind?
Does it have to be client sided?
Why cant it work like an item overflow?
Ive wanted this, but not like this...
how am i going to get input from a keybind? unless it's a GUI.

i don't plan on making a GUI for this.

I just want something like this, that works like the Brick Menu (click/drop) and has a key bind.
Glad to see something close..

I just want something like this, that works like the Brick Menu (click/drop) and has a key bind.
Glad to see something close..
oh um, like a Brickpack, something that saves your favorite bricks?

also, feel free to post any suggestions.

make it less... useless?
i hate to say this but adding and removing things from a fake inventory is basically useless.
can you even list what is in your inventory?
why not make some sort of clientsided textbased RPG? that'd be cool.

make it less... useless?
i hate to say this but adding and removing things from a fake inventory is basically useless.
can you even list what is in your inventory?
why not make some sort of clientsided textbased RPG? that'd be cool.
Why don't you go try it first before judging it, starfish. Also its meant to be fun, and for rp purposes. Also i've made games before using chatbots, I just don't want to release them

Why don't you go try it first before judging it, starfish. Also its meant to be fun, and for rp purposes. Also i've made games before using chatbots, I just don't want to release them
I guess I did word that a bit harsh, and without trying it.
It is kinda handy for roleplaying

ideas:
it needs more than just being a backpack. add more things!

code wise:
use OOP
instead of variables, use objects.
make commands like .additem(item,quantity); and .removeItem(item); and .useItem(item,quantity);
this way others can expand further easily.

why the hell do i have to type in long sentences to open it
can't you make it something simple like "/BOpen" , "/BClose" , "/store[slotnumber]" , "/take[slotenumber]"

oh um, like a Brickpack, something that saves your favorite bricks?

Yes, exactly. But with items.


why the hell do i have to type in long sentences to open it
can't you make it something simple like "/BOpen" , "/BClose" , "/store[slotnumber]" , "/take[slotenumber]"
i'm sorry. it's just that i am a fast typer. i'll re-edit the mod.


how am i going to get input from a keybind? unless it's a GUI.
You create a script that automatically sends that command into the chat, like the hug keybind script.
Fairly easy considering you can already code what you have.

Also another work-around is downloading the quick-chat mod that sends messages with a keybind.

You create a script that automatically sends that command into the chat, like the hug keybind script.
Fairly easy considering you can already code what you have.

Also another work-around is downloading the quick-chat mod that sends messages with a keybind.

He doesn't mean that.

He means how are you going to give it an item to input if all your doing is clicking in a button

A "fun" way to store things.
There should be a "backpack" that shows what variables you have in a GUI, i.e health, energy, gold



He doesn't mean that.

He means how are you going to give it an item to input if all your doing is clicking in a button
It's kind of similar.
Also,
how am i going to get input from a keybind?