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| How can I make a weapon cost free after a player buys it? |
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| Golden Hawk²:
Sorry if the title is ambiguous, I couldn't find a better one. I'll make an example to try to explain this with a better way. Example I buy a weapon for 30 points by click a brick, and I drop this weapon, how can I make it so I don't have to buy it again by clicking the same brick, using events? By the way, I know it would be easy to do this with item saving/loading events, but it's not what am I talking about at all. If someone already went to Reinforcement's Trench Dig server, they might know what do I mean. |
| Darksaber530:
vce |
| Golden Hawk²:
--- Quote from: Darksaber530 on November 02, 2012, 06:45:56 PM ---vce --- End quote --- Can you give me the exact events? I'm not so good with variables. |
| Evar678:
--- Quote from: Golden Hawk² on November 02, 2012, 06:50:44 PM ---Can you give me the exact events? I'm not so good with variables. --- End quote --- --- Code: ---0 OnActivate Client VCE_IfVariable purchased == 1 [1 2] 1 OnVariableFalse Client VCE_IfValue <var:cl:score> >= 50 [2 4] 2 OnVariableTrue Player AddItem Gun 3 OnVariableTrue Client AddScore -50 4 OnVariableTrue Client VCE_ModVariable purchased set 1 --- End code --- |
| Golden Hawk²:
--- Quote from: Evar678 on November 03, 2012, 02:34:55 AM --- --- Code: ---0 OnActivate Client VCE_IfVariable purchased == 1 [1 2] 1 OnVariableFalse Client VCE_IfValue <var:cl:score> >= 50 [2 4] 2 OnVariableTrue Player AddItem Gun 3 OnVariableTrue Client AddScore -50 4 OnVariableTrue Client VCE_ModVariable purchased set 1 --- End code --- --- End quote --- Thanks a lot :) I'll lock this thread because i've been answered, but if it doesn't work, i'll unlock it back. |
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