| Blockland Forums > Suggestions & Requests |
| Vehicle physics update |
| << < (3/5) > >> |
| Mr.Noßody:
--- Quote from: Greek2me on November 04, 2012, 06:37:58 PM ---Really, I think that the things you suggested already exist, it's just that nobody uses them properly. --- End quote --- Not "you think", "you know". Your statement is correct. Both of these functions already exist in vehicle scripts. |
| Treynolds416:
I read the topic title and was like "well heck yes, vehicle physics need improvement" And then I read the op and was like "what the stuff op" |
| Ipquarx:
--- Quote from: Treynolds416 on November 04, 2012, 09:32:24 PM ---I read the topic title and was like "well heck yes, vehicle physics need improvement" And then I read the op and was like "what the stuff op" --- End quote --- This statement right here. |
| Aide33:
--- Quote from: Ipquarx on November 04, 2012, 09:37:07 PM ---This statement right here. --- End quote --- I'm saying that we need the physics update so the vehicles arn't all buggy But we also need improvements to the vehicles bouncing around like they weigh a pound |
| Uxie²:
topspeed = maxwheelspeed forwardAcceleration = enginetorque mass already exists but i agree that we need an update. i hope it becomes a REALLY GOOD vehicle physics update. |
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