Blockland Forums > Suggestions & Requests

Vehicle physics update

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Mr.Noßody:


--- Quote from: Greek2me on November 04, 2012, 06:37:58 PM ---Really, I think that the things you suggested already exist, it's just that nobody uses them properly.

--- End quote ---

Not "you think", "you know". Your statement is correct. Both of these functions already exist in vehicle scripts.

Treynolds416:

I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"

Ipquarx:


--- Quote from: Treynolds416 on November 04, 2012, 09:32:24 PM ---I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"

--- End quote ---
This statement right here.

Aide33:


--- Quote from: Ipquarx on November 04, 2012, 09:37:07 PM ---This statement right here.

--- End quote ---
I'm saying that we need the physics update so the vehicles arn't all buggy

But we also need improvements to the vehicles bouncing around like they weigh a pound

Uxie²:

topspeed = maxwheelspeed

forwardAcceleration = enginetorque

mass already exists

but i agree that we need an update. i hope it becomes a REALLY GOOD vehicle physics update.

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