Blockland Forums > Suggestions & Requests
Vehicle physics update
Mr.Noßody:
--- Quote from: Greek2me on November 04, 2012, 06:37:58 PM ---Really, I think that the things you suggested already exist, it's just that nobody uses them properly.
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Not "you think", "you know". Your statement is correct. Both of these functions already exist in vehicle scripts.
Treynolds416:
I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"
Ipquarx:
--- Quote from: Treynolds416 on November 04, 2012, 09:32:24 PM ---I read the topic title and was like "well heck yes, vehicle physics need improvement"
And then I read the op and was like "what the stuff op"
--- End quote ---
This statement right here.
Aide33:
--- Quote from: Ipquarx on November 04, 2012, 09:37:07 PM ---This statement right here.
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I'm saying that we need the physics update so the vehicles arn't all buggy
But we also need improvements to the vehicles bouncing around like they weigh a pound
Uxie²:
topspeed = maxwheelspeed
forwardAcceleration = enginetorque
mass already exists
but i agree that we need an update. i hope it becomes a REALLY GOOD vehicle physics update.