| Blockland Forums > General Discussion |
| Dionysus's CityRPG [joshua moon amirite] |
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| Cnaibedoge:
--- Quote from: Kalphiter on November 07, 2012, 04:09:15 PM ---Wtf, are you trying to copy Iban? --- End quote --- Hail naw. I don't want to make the same goddamn mistakes he did with v2. I do believe though, that some of the features in his v3 are pretty badass. --- Quote from: Swat 3 on November 07, 2012, 04:11:40 PM ---Guys, forget scripting and use VCE. --- End quote --- welcome |
| ¥ola:
--- Quote from: Cnaibedoge on November 07, 2012, 04:07:44 PM ---#1, you didn't even define the path to save stuff to, #2, you didn't even define a format for it to go by, so it knows what it's loading. --- End quote --- #1 you can't figure this out? Are you kidding me? It's YOUR mod, I was letting YOU pick where you wanted it. #2 What the forget? |
| Cnaibedoge:
--- Quote from: ¥ola on November 07, 2012, 04:14:41 PM ---#1 you can't figure this out? Are you kidding me? It's YOUR mod, I was letting YOU pick where you wanted it. --- End quote --- And I thought we distinguished that you were in charge of the saving system from the beginning? I'll take care of it, don't worry. |
| Blocki:
--- Quote from: Cnaibedoge on November 07, 2012, 04:07:44 PM ---best saving system 2012 amirite? --- End quote --- http://forum.blockland.us/index.php?topic=202677.0 --- Code: ---new scriptobject(CityData) { class = molodion; autoloadkeys=1; savepath="config/city/data/"; }; CityData.registervalue("emone",0); CityData.registervalue("whatever","default"); --- End code --- call CityData.createdata(BL_ID) if someone joins, it will create a new data or do do nothing if it already exists call CityData.savedata(BL_ID) when someone leaves Modify/Get data with CityData.Data[bl_id].value["value"] = "axblah" |
| Cnaibedoge:
Dammit, thank you, all though I still wont be using the entire code. |
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