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Dionysus's CityRPG [joshua moon amirite]
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Brian Smithers:

--- Quote from: ¥ola on November 14, 2012, 05:10:41 PM ---Brian, have I ever told you I love you?

--- End quote ---
luv u 2 babe <3
Benjamin Lopez:

--- Quote from: Brian Smithers on November 14, 2012, 05:08:38 PM ---girls girls settle down

both of your CityRPGs will die quick and painfully
aside from both of them which will slowly wither like a dying rose
except a really ugly unfunctional poorly coded rose with thickskulled hosts that both think they are competent at doing things they aren't.

--- End quote ---
Eh, who knows maybe they will make a good CityRPG that is not crappy as stuff and should die right now. very little chance
Cnaibedoge:

--- Quote from: Brian Smithers on November 14, 2012, 05:08:38 PM ---both of your CityRPGs will die quick and painfully

--- End quote ---

Two in the back of the head. (quick but not very painful)

I will follow through with this, regardless of what the community thinks, and beta will be up soon. I will PM the beta testers of what they need to look for and the password to the server. In the final mod, the beta testers will have a blue nametag (so you can rub it in those lowlife players' faces)

Former admins of the server will be able to join, they will have something special too, <3.

Thank the folks who PMed me random things to integrate into the script, your support is appreciated, and you will be in the credits. I will close beta signups in 2-4 days. If I ever stop hosting (as I do get bored), I will probably give the mod to someone random so they can either distribute it or keep it and modify it. I'm adding little comments and whatnot so anyone who gets a hold of the script, that maybe doesn't know much about scripting or wants to learn, will be told what some things do and what else they're useful for.


--- Quote from: Brian Smithers on November 14, 2012, 05:08:38 PM ---both of your CityRPGs will die quick and painfully
aside from both of them which will slowly wither like a dying rose
except a really ugly unfunctional poorly coded rose with thickskulled hosts that both think they are competent at doing things they aren't.

--- End quote ---

Speaking of hosts that are thickskulled, host things that die quickly, painfully, are poorly coded...

make your insults harder to redirect justly.


--- Quote from: brian498 on November 13, 2012, 10:44:03 PM ---When will it get released?

--- End quote ---

Like I said, I'll probably give it to someone when I quit hosting. If I don't, and I feel like being an starfish, I will clean it up, fix all bugs found, and then release it.

See ya soon beta testers. Have a nice day everyone.
Brian Smithers:

--- Quote from: Cnaibedoge on November 14, 2012, 08:07:50 PM ---Speaking of hosts that are thickskulled, host things that die quickly, painfully, are poorly coded...

make your insults harder to redirect justly.

--- End quote ---
how? That was months ago
maybe a year ago i dont remember.
And how would you know it was poorly coded, no one but me had the source! ( it was horribly coded, i've developed a new format recently )
The actual functionality worked better. Though if you saw BlockoCity...
... you'd drop your balls. Though thats not my problem.

Actually, this would make my argument stronger. I know quite a bit about failing CityRPGs, because I've had quite a few of them! WindDayRPG, CurpRPG, DarkRP, and more! And i know when I see a CityRPG that is going to fail. I usually know when they start the beta applications thing. That's an early indicator. Then the stupid features, the iffy build, the sketchy moderators (no offense).
And for glass...
...well, he's actually not as dumb as before. but still. glass is glass.
Greek2me:

--- Quote from: Title ---the south's gonna do it again
--- End quote ---
Are you trying to be funny?
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