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How do you make it so if a player w/ a dif. ID touches a brick, they die?
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AQuietBadger:
Sorry, title doesn't make sense.

How do you make it so if somebody with a non-matching ID touches something, they die, while the person with the matching ID touches it, they're fine?
Darksaber530:

--- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill
--- End code ---
the blocker:

--- Quote from: Darksaber530 on November 03, 2012, 08:39:07 PM ---
--- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill
--- End code ---

--- End quote ---

I just finished typing when I noticed the red message saying a reply was written... Well played
AQuietBadger:

--- Quote from: Darksaber530 on November 03, 2012, 08:39:07 PM ---
--- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill
--- End code ---

--- End quote ---
i don't have vceretrocheck
AQuietBadger:

--- Quote from: AQuietBadger on November 03, 2012, 08:49:37 PM ---i don't have vceretrocheck

--- End quote ---
NOEDIT: it's on self
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