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| How do you make it so if a player w/ a dif. ID touches a brick, they die? |
| (1/2) > >> |
| AQuietBadger:
Sorry, title doesn't make sense. How do you make it so if somebody with a non-matching ID touches something, they die, while the person with the matching ID touches it, they're fine? |
| Darksaber530:
--- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE] onVariblefalse - player - kill --- End code --- |
| the blocker:
--- Quote from: Darksaber530 on November 03, 2012, 08:39:07 PM --- --- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE] onVariblefalse - player - kill --- End code --- --- End quote --- I just finished typing when I noticed the red message saying a reply was written... Well played |
| AQuietBadger:
--- Quote from: Darksaber530 on November 03, 2012, 08:39:07 PM --- --- Code: ---onplayertouch - player - vceRetrocheck ID = [ID_HERE] onVariblefalse - player - kill --- End code --- --- End quote --- i don't have vceretrocheck |
| AQuietBadger:
--- Quote from: AQuietBadger on November 03, 2012, 08:49:37 PM ---i don't have vceretrocheck --- End quote --- NOEDIT: it's on self |
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