| Blockland Forums > Suggestions & Requests |
| Speech GUI |
| << < (4/6) > >> |
| Yosher:
they have this in roblox too, it was awesome. we need this here too |
| hodototman:
>onSpeechSelect1 (1 meaning the which text chosen, the first one) ExecuteEvent 0, 1, 2, 3, ect. Yeah, this would be quite awesome. |
| Headcrab Zombie:
I made something like this to use for an RPG I never got around to finishing. Through a series of clientCmds, you can custom prompt, with a title, message, and a limitless (well, limited by screen resolution, since I didn't put them in a scrollCtrl) amount of buttons for different choices, each with a different callback, and resizes the window and positions the buttons to look nice. Never saw the need to make them into events (event gamemode are really stuffty IMO) but doing so wouldn't be hard. The problem is that it requires a client-side download. |
| Demian:
Varlinks anyone? |
| froglover06:
--- Quote from: Conservative on November 05, 2012, 12:17:06 PM --- THIS would be cool. --- End quote --- I love Fallout and Skyrim! Ontopic: That would be awesome, with bot events... :'( |
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