Author Topic: Crystalwarrior's Parkour Playertype [ 05.11.2012, v.2 ]  (Read 7286 times)

Is this technically an update of the older Parkour playertype? Just curious.

Quote from: Topic Title
Crystalwarrior's Parkour Playertype [ 05.11.2012, v.2 ]

Is this technically an update of the older Parkour playertype? Just curious.
Yes, it is.
The current update is tons of customizability through RTB preferences.
Next update is going to be new sweet moves.

Pretty cool add-on but the range of grabbing ledges/wall jumping is way too low. Its like 3 blocks and its really hard to grab onto something when jumping.

Also, when you grab onto a ledge right clicking again doesn't seem to drop you off it, and you can just keep walking away from the ledge and you'll float.

Also, when you grab onto a ledge right clicking again doesn't seem to drop you off it, and you can just keep walking away from the ledge and you'll float.
this

you can fly around whee

this

you can fly around whee
you go like 10 blocks per minute though...

Yeah, I'm working on it. And I think I will upgrade the range for ledge grabbing. Actually, if I upgrade the range for ledge grabbing it will be way too far away from the actual brick. Scrap that.
« Last Edit: November 07, 2012, 04:08:05 AM by Crystalwarrior »

this

you can fly around whee

crystalwarrior forgot setTransform
silly him

crystalwarrior forgot setTransform
silly him
oh no I didn't!
I'm just too stupid to figure out how to getTransform once and set it in the loop.
EDIT: Actually I am not. lol it works almost flawlessly now, the only problem I have is it limits player's rotation. Port y u no tell me how to do >:c

okay uh
anyone besides port know how to setTransform to getTransform and ignore the vx vy vz args?

2EDIT: Updated the download link. Now you can actually drop off ledge by right clicking the brick, ledge grabbing does not allow floating around anymore, but the rotation is restricted for players though. I guess that's fine, balances it out a bit.
« Last Edit: November 07, 2012, 04:30:16 AM by Crystalwarrior »

oh no I didn't!
I'm just too stupid to figure out how to getTransform once and set it in the loop.
EDIT: Actually I am not. lol it works almost flawlessly now, the only problem I have is it limits player's rotation. Port y u no tell me how to do >:c

okay uh
anyone besides port know how to setTransform to getTransform and ignore the vx vy vz args?

2EDIT: Updated the download link. Now you can actually drop off ledge by right clicking the brick, ledge grabbing does not allow floating around anymore, but the rotation is restricted for players though. I guess that's fine, balances it out a bit.

object.setTransform( position SPC getWords( object.getTransform(), 3, 6 ) );

object.setTransform( position SPC getWords( object.getTransform(), 3, 6 ) );
herp derp it still reads 'em.


Bunp: working on rolling animation thingy.
omg sanik is coming!
« Last Edit: November 15, 2012, 02:49:51 AM by Crystalwarrior »


Okay guys, a little heads up now.
The reason there was no progress on Parkour Playertype was because I was working on another one, that is based on everyone's favorite S guy.
I also am planning to work on Sports Playertypes and more balls for recent balls mod.

Okay guys, a little heads up now.
The reason there was no progress on Parkour Playertype was because I was working on another one, that is based on everyone's favorite S guy.
I also am planning to work on Sports Playertypes and more balls for recent balls mod.

Awesome! :D