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| What command activates addons in a dedicated server? |
| (1/4) > >> |
| Block1zilla:
Yeah, what command activates a specific addon in a dedicated server |
| Kalphiter:
You mean to execute an add-on? This step if you just added or updated the add-on: --- Code: ---discoverFile("add-ons/addon_name/server.cs"); --- End code --- Then: --- Code: ---exec("add-ons/addon_name/server.cs"); --- End code --- |
| Block1zilla:
sorry, not working. Its a weapon. Its musket, so what commands? I tried --- Quote ---weapon_musket --- End quote --- --- Quote ---musket --- End quote --- --- Quote ---weapon_musket.zip --- End quote --- --- Quote ---musket.zip --- End quote --- |
| Kalphiter:
weapon_musket would be its name, however for anything that has datablocks -- weapons, vehicles, items, projectiles and particles -- you need to do this last: --- Code: ---transmitDatablocks(); --- End code --- This updates datablocks for clients; sorry for forgetting that. |
| Kalphiter:
Let me be clearer with the need for "discoverFile": if the file was there when the server was started, or if it wasn't changed since the server started, you don't need to use "discoverFile". |
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