| Blockland Forums > Suggestions & Requests |
| Bricks ghost and place BEFORE you spawn. |
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| Port:
--- Quote from: Headcrab Zombie on November 12, 2012, 02:29:12 PM ---It'd be nice if Badspot could add an onGhostingFinished callback. I'm not sure how it would work with how the ghosting system works though. --- End quote --- I haven't tested any of them at all, but you could try messing around with the following functions: gameConnection::activateGhosting() gameConnection::clientWantsGhostAlwaysRetry() gameConnection::getFinishedInitialGhost() gameConnection::getGhostsActive() gameConnection::onGhostAlwaysObjectsReceived() gameConnection::setFinishedInitialGhost(bool val) --- Quote from: Treynolds416 on November 12, 2012, 09:51:00 PM ---The point of rendering is that you see all the bricks, you gpu takes all of the brick data and transforms it into data for your monitor to display (more or less). What could work instead of having another load screen is just keeping the player from spawning until ghosting is complete. Like headcrab said, however, there is currently no callback for when the ghosting is complete so we would have to guess --- End quote --- Rendering has nothing to do with ghosting. |
| Gen. Hothauser:
--- Quote from: Treynolds416 on November 12, 2012, 09:51:00 PM ---The point of rendering is that you see all the bricks, you gpu takes all of the brick data and transforms it into data for your monitor to display (more or less). What could work instead of having another load screen is just keeping the player from spawning until ghosting is complete. Like headcrab said, however, there is currently no callback for when the ghosting is complete so we would have to guess --- End quote --- This is where my addition comes into play. There are two stages to respawning. When you die, there is a timer, usually 5 seconds, then you have to click to respawn. If Badspot were to include something like this right as you join the server, where you have to click to spawn into the environment, then this would be a solution. |
| Treynolds416:
--- Quote from: Port on November 13, 2012, 02:40:12 AM ---Rendering has nothing to do with ghosting. --- End quote --- What's the difference, then |
| Headcrab Zombie:
--- Quote from: Treynolds416 on November 13, 2012, 03:51:39 PM ---What's the difference, then --- End quote --- I think the first sentence of your previous post decribed rendering adequately enough I believe ghosting is sending brick (and other objects) data across the network, and the client creating the objects |
| Kalphiter:
The best way to do this is transfer the initial ghosting sequence over TCP. Imagine being able to load the Golden Gate Bridge build in less than 1 second. I've done something like that in the other direction: save uploading. |
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