Author Topic: Corneroids - Update's out motha'uckas!!!!!  (Read 18770 times)

What item pack are you guys talking about? A mining barge would be lovey.

I made a space bike

and its center of balance is awful. Yet somehow I can drive it.


This game is pretty cool. I've tried it out, will keep on playing it.

good afternoon everybody

i present :

the noob cube.

with 16 bits of processing power, you can go anywhere, although the physics in this game makes navigating harder than splitting rectum hairs.

What was this made in? I would enjoy modding this.

Edit: Also someone post a save of a nice ship.
« Last Edit: November 13, 2012, 07:10:01 PM by AvailsMew »

What was this made in? I would enjoy modding this.
it actually looks really simple to mod. if you look at the files its pretty straightforward. hardest part would be making models and sprites (and its not like either of those need to be high quality).

for example:
Code: [Select]
      </gun>
      <gun itemId="92" blockId="45">
        <color r="89" g="89" b="89" />
        <description></description>
        <maxStackSize>64</maxStackSize>
        <modelDepth>1</modelDepth>
        <name>Heavy Assault Cannon</name>
        <powerUsage>0</powerUsage>
        <sprite x="0" y="0" />
        <mass>10</mass>
        <health>20</health>
        <powerToDrill>1</powerToDrill>
        <dimensions>
          <size w="1" h="2" d="1" />
          <modelSize w="0" h="0" d="0" />
          <modelPlacement x="0" y="0" z="0" />
        </dimensions>
        <activeTextures>
          <walls x="7" y="6" w="1" h="2" />
          <top x="0" y="7" w="1" h="1" />
          <bottom x="0" y="3" w="1" h="1" />
        </activeTextures>
        <power>-40</power>
        <deactiveTextures>
          <walls x="5" y="6" w="1" h="2" />
          <top x="0" y="7" w="1" h="1" />
          <bottom x="0" y="2" w="1" h="1" />
        </deactiveTextures>
        <barrelLength>2.5</barrelLength>
        <reloadTime>300</reloadTime>
        <projectileId>5</projectileId>
this is for a cannon
Code: [Select]
<pointLights>
      <pointLight itemId="52" blockId="25">
        <color r="0" g="0" b="0" />
        <description></description>
        <maxStackSize>64</maxStackSize>
        <modelDepth>1</modelDepth>
        <name>Cobalt wall torch</name>
        <powerUsage>0</powerUsage>
        <sprite x="0" y="0" />
        <mass>0.2</mass>
        <health>3</health>
        <powerToDrill>1</powerToDrill>
        <dimensions>
          <size w="1" h="1" d="1" />
          <modelSize w="0" h="0" d="0" />
          <modelPlacement x="0" y="0" z="0" />
        </dimensions>
        <activeTextures>
          <walls x="0" y="8" w="1" h="1" />
          <top x="3" y="1" w="1" h="1" />
          <bottom x="3" y="1" w="1" h="1" />
        </activeTextures>
        <power>0</power>
        <deactiveTextures>
          <walls x="0" y="8" w="1" h="1" />
          <top x="3" y="1" w="1" h="1" />
          <bottom x="3" y="1" w="1" h="1" />
        </deactiveTextures>
        <light>
          <color r="128" g="128" b="255" />
          <radius>5</radius>
        </light>
      </pointLight>
    </pointLights>
    <spotLights />
and thats for the wall torch. pretty straight forward, health is health, powertodrill is how much power it costs to drill.

i kind of thought this but does your ship have to be 100% balanced in 6 directions for it to move straight?

i sort of haphazardly put together a basic ship and flew it but it always curved down for some reason. It was sort of a 5x5x4 room (including walls) where everything was just aluminum wall but one wall had the generator, console, and two thrusters.
Kind of. The game uses center of gravity.

So if you make a 3x3 cube the center of gravity is in the center of the middle cube. Add another cube to one side of the 3x3 cube and the center of gravity moves slightly towards the block.

Now adding a thruster to one side of the 3x3 cube (so the additional cube you added is on the left side when looked from the thruster) and you will not move in a 100% straight line. You will curve slightly to the left because that side is heavier.

Physics is fun!

I can't wait for multiplayer. Imagine having a two ship battle with crew of like 5+ on each ship, captain, gunners, etc. That would be awesome. Two team battles. Or make a big space station type thing with a ton of crewmembers but weak guns vs a big ship with good guns but a small crew, it would be totally awesome.

the best ship i could build is a pillbox with two 2x1x1 reactors, two consoles and two thrusters.

i should play this game again

Fatal Error. Recovery failed. What? :(.

there should be a "if it doesn't work" checklist when you run the installer if i remember correctly

my god it is impossible to make anything normal with a perfect center of gravity.

my noob cube spaceship is almost perfect but i have one wall open so i can stay inside.

What i do is while stationary, i rotate the ship until my crosshair is exactly over my target, then i just hit the forward thrust and try to stay as level as possible.

my god it is impossible to make anything normal with a perfect center of gravity.

my noob cube spaceship is almost perfect but i have one wall open so i can stay inside.

What i do is while stationary, i rotate the ship until my crosshair is exactly over my target, then i just hit the forward thrust and try to stay as level as possible.
Nah man, you need yaw and pitch thrusters. Roll too if you're fancy but I think you run out of bindable keys at that point.

Guys, I've been working on a message board for this game today. I'm pretty sure I'll get it done tomorrow.

Can someone help? When I try opening a save it says: "Fatal error during rendering phase. Game world saved."