Off Topic > Games
Corneroids - Update's out motha'uckas!!!!!
AvailsMew:
What was this made in? I would enjoy modding this.
Edit: Also someone post a save of a nice ship.
RedGajin:
--- Quote from: AvailsMew on November 13, 2012, 08:00:42 PM ---What was this made in? I would enjoy modding this.
--- End quote ---
it actually looks really simple to mod. if you look at the files its pretty straightforward. hardest part would be making models and sprites (and its not like either of those need to be high quality).
for example:
--- Code: --- </gun>
<gun itemId="92" blockId="45">
<color r="89" g="89" b="89" />
<description></description>
<maxStackSize>64</maxStackSize>
<modelDepth>1</modelDepth>
<name>Heavy Assault Cannon</name>
<powerUsage>0</powerUsage>
<sprite x="0" y="0" />
<mass>10</mass>
<health>20</health>
<powerToDrill>1</powerToDrill>
<dimensions>
<size w="1" h="2" d="1" />
<modelSize w="0" h="0" d="0" />
<modelPlacement x="0" y="0" z="0" />
</dimensions>
<activeTextures>
<walls x="7" y="6" w="1" h="2" />
<top x="0" y="7" w="1" h="1" />
<bottom x="0" y="3" w="1" h="1" />
</activeTextures>
<power>-40</power>
<deactiveTextures>
<walls x="5" y="6" w="1" h="2" />
<top x="0" y="7" w="1" h="1" />
<bottom x="0" y="2" w="1" h="1" />
</deactiveTextures>
<barrelLength>2.5</barrelLength>
<reloadTime>300</reloadTime>
<projectileId>5</projectileId>
--- End code ---
this is for a cannon
--- Code: ---<pointLights>
<pointLight itemId="52" blockId="25">
<color r="0" g="0" b="0" />
<description></description>
<maxStackSize>64</maxStackSize>
<modelDepth>1</modelDepth>
<name>Cobalt wall torch</name>
<powerUsage>0</powerUsage>
<sprite x="0" y="0" />
<mass>0.2</mass>
<health>3</health>
<powerToDrill>1</powerToDrill>
<dimensions>
<size w="1" h="1" d="1" />
<modelSize w="0" h="0" d="0" />
<modelPlacement x="0" y="0" z="0" />
</dimensions>
<activeTextures>
<walls x="0" y="8" w="1" h="1" />
<top x="3" y="1" w="1" h="1" />
<bottom x="3" y="1" w="1" h="1" />
</activeTextures>
<power>0</power>
<deactiveTextures>
<walls x="0" y="8" w="1" h="1" />
<top x="3" y="1" w="1" h="1" />
<bottom x="3" y="1" w="1" h="1" />
</deactiveTextures>
<light>
<color r="128" g="128" b="255" />
<radius>5</radius>
</light>
</pointLight>
</pointLights>
<spotLights />
--- End code ---
and thats for the wall torch. pretty straight forward, health is health, powertodrill is how much power it costs to drill.
Demian:
--- Quote from: Orion on November 13, 2012, 05:05:29 PM ---i kind of thought this but does your ship have to be 100% balanced in 6 directions for it to move straight?
i sort of haphazardly put together a basic ship and flew it but it always curved down for some reason. It was sort of a 5x5x4 room (including walls) where everything was just aluminum wall but one wall had the generator, console, and two thrusters.
--- End quote ---
Kind of. The game uses center of gravity.
So if you make a 3x3 cube the center of gravity is in the center of the middle cube. Add another cube to one side of the 3x3 cube and the center of gravity moves slightly towards the block.
Now adding a thruster to one side of the 3x3 cube (so the additional cube you added is on the left side when looked from the thruster) and you will not move in a 100% straight line. You will curve slightly to the left because that side is heavier.
Physics is fun!
DaSord213:
I can't wait for multiplayer. Imagine having a two ship battle with crew of like 5+ on each ship, captain, gunners, etc. That would be awesome. Two team battles. Or make a big space station type thing with a ton of crewmembers but weak guns vs a big ship with good guns but a small crew, it would be totally awesome.
Cybertails1998:
the best ship i could build is a pillbox with two 2x1x1 reactors, two consoles and two thrusters.
i should play this game again