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| Blockland Crashing after launcher? |
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| Ayxrion:
Whenever i try to run Blockland, it goes after the launcher, the window comes up, and i get a white screen. heres console.log because i dont know how to attachment --- Quote ---//-------------------------- 11/12/2012 -- 16:26:34 ----- Processor Init: AMD (unknown), ~2.80 Ghz (timed at roughly 2.80 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v21 build 1753 Module Directory: C:/Users/Ayxrion/Documents/Blockland Profile Path: C:/Users/Ayxrion/Documents/Blockland Total Ram: 5887 MB OS: Windows 7 Home Premium Edition (build 7600), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: Error opening zip (Add-Ons/Gamemode_CityRPG.zip), need to handle this better... --------- Loading Common --------- Error opening zip (Add-Ons/Gamemode_CityRPG.zip), need to handle this better... Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1594 maxWindowHeight = 872 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Window reactivating... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4200 Version: 3.3.9836 Compatibility Profile Context OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvas Resetting Canvas... OpenAL Driver Init: --- End quote --- |
| Lugnut:
doesn't work when posted do this http://forum.blockland.us/index.php?topic=176934.0 |
| Ayxrion:
--- Quote from: Lugnut on November 12, 2012, 04:45:50 PM ---doesn't work when posted do this http://forum.blockland.us/index.php?topic=176934.0 --- End quote --- oh thanks. |
| Ayxrion:
here is console.log |
| Lugnut:
it seems to just stop at the end? basically the thing in the op is all that's there |
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