Blockland Forums > Suggestions & Requests
RPG Style Text Boxes
¥ola:
--- Quote from: Headcrab Zombie on November 13, 2012, 07:12:24 PM ---MessageBoxOk is a gui in the game by default.
ClientCmds to open messageBoxOK with a specific title and message content are in the game by default.
Adding a callback so the client calls a function when the Ok button is clicked are in the game by default (or at least I'm pretty sure, as the other messageboxes have them)
If messageBoxOk is good enough, no, a client-side add-on is not needed
--- End quote ---
Prompt events already stand on this idea, and he doesn't want prompt events, rather a Scrolling HUD GUI that displays text that scrolls.
Headcrab Zombie:
I didn't say prompt events.
My idea would have the same functionality as the WW screenshot he posted.
MessageBoxOK pops up, you read it, click the OK button, another one pops up with more text.
And it could all be done in a single output event.
¥ola:
--- Quote from: Headcrab Zombie on November 13, 2012, 07:24:27 PM ---I didn't say prompt events.
My idea would have the same functionality as the WW screenshot he posted.
MessageBoxOK pops up, you read it, click the OK button, another one pops up with more text.
--- End quote ---
You're missing my point, this can already be done with prompt events, a new HUD that isn't default would require a client, all the default GUI boxes can be accessed through prompt events
Ipquarx:
--- Quote from: Headcrab Zombie on November 13, 2012, 07:24:27 PM ---I didn't say prompt events.
My idea would have the same functionality as the WW screenshot he posted.
MessageBoxOK pops up, you read it, click the OK button, another one pops up with more text.
And it could all be done in a single output event.
--- End quote ---
he doesn't want message boxes
See the picture he posted. He wants something like that. That would require a custom HUD.
Headcrab Zombie:
--- Quote from: ¥ola on November 13, 2012, 07:27:54 PM ---You're missing my point, this can already be done with prompt events
--- End quote ---
And my point is that this could be done in a single event call, unlike prompt events that would require a long series of prompt outputs on onPrompt inputs to split a message into a series of messageBoxes.
Just because it can already be done doesn't mean allowing the same thing to be done easier and quicker is a bad idea.
--- Quote from: ¥ola on November 13, 2012, 07:27:54 PM ---a new HUD that isn't default would require a client
--- End quote ---
And requiring a client-side add-on is never ideal if it can be done without a client-side add-on
--- Quote from: Ipquarx on November 13, 2012, 07:34:57 PM ---he doesn't want message boxes
See the picture he posted. He wants something like that. That would require a custom HUD.
--- End quote ---
I interpreted that as "I want something that works like this"
You're interpreting it as "I want something that looks like this"
Until OP adds more detail I don't see what we can do.