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Do Server Preferences use up Datablocks?

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Tactical Nuke:

I'm making a server, and I'm just wondering if raising the max amount of physics-vehicles n' stuff will use up Datablocks.

Tango:

Datablocks is basically the amount of enabled add-ons. So no, it won't use up datablocks.

Tactical Nuke:

Ok, great. Thanks.

EDIT: Accidental lock. I want to get a solid answer before I lock. (not that yours isn't good)

Chrono:

Datablocks are objects that store all the information about the content in the game. Such as, a gun datablock referencing it's model, projectile datablock, and how it shoots. While the gun projectile datablock declares it's damage, gravity, model, particle datablocks, and so on.

You can spawn 6 guns but it wont use any more datablocks than if you spawned 0. So what I'm trying to say is no, increasing the max physics-vehicles will not use more datablocks. Enabling more add-ons that use content will use up datablocks.

Reinforcements:


A datablock is essentially the blueprint on how to make an item/vehicle/weapon. The more add-ons you have enabled, the more "blueprints" the game has to load. (This blueprint includes sounds, textures, models, ect.)

An instance is when you take that blueprint and make an actual physical copy. (When you spawn a vehicle, spawn a weapon, build a brick, ect.)

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