Off Topic > Games

Paper Mario: Sticker Star

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Yosher:

mr nobody, stop complaining. i am at bowser's snow fort now and i have had litterally zero trouble guessing what sticker to use, i only messed up one time with the desert gate, i didn't see i was supposed to place a poison mushroom sticker instead of a normal mushroom sticker. yes they changed the gameplay mechanics a bit and they strayed a little too far from the original series, but that's no reason to hate a game. i am at the end of world 4 now and the only level i've had tons of trouble with is the enigmansion. either you just suck at this game a lot or i'm just really smart, and it's probably not the latter.

tails:


--- Quote from: Mr.Noßody on December 10, 2012, 03:01:21 PM ---3) So, you tell me that you clean up paper with your goat then? Sorry, but I don't. You know what DOES make some sence? The vacume, the Paper Clip, or the loving Stapler. A goat is not paper releated.

--- End quote ---
Goats are reputed to be willing to eat almost anything, including tin cans and cardboard boxes. While goats will not actually eat inedible material, they are browsing animals, not grazers like cattle and sheep, and (coupled with their natural curiosity) will chew on and taste just about anything resembling plant matter to decide whether it is good to eat, including cardboard and paper labels from tin cans.

- http://en.wikipedia.org/wiki/Goat

If you stand next to a goat it'll eat your coat too.


--- Quote from: Mr.Noßody on December 10, 2012, 03:01:21 PM ---1) Never did I refer to Paper Mario as "My Game". The first two games happen to be my favorite games of all time.

--- End quote ---
So stop telling the people who have been making the games for ~15 years what they can do with their own games.

Mr.Noßody:


--- Quote from: Yosher on December 10, 2012, 03:41:10 PM ---mr nobody, stop complaining. -i have had litterally zero trouble guessing what sticker to use-

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May I please ask what prompted you to use the sponge sticker on the poison Blooper in world 3? I died to it five times before Curtsi gave me the hint: "You need to find a way to deflect the poison!" Are you serious that using a sponge to "deflect" poison felt in any way right to you?

Also, I can complain about something that I find bad. You don't have to read it, or listen to it, but I have all the right to state it. Especially in my own damned topic.


--- Quote from: tails on December 10, 2012, 04:54:56 PM ---So stop telling the people who have been making the games for ~15 years what they can do with their own games.

--- End quote ---
Yes, I'm quite aware that goats are willing to eat anything, BUT, there are PLENTY of other paper related items that would make more sense than a goat. The three I listed were ones I had at the time, tried to use fully expecting them to work, and then had them fall off the screen.

I can voice my opinion on a game all I damn well please. I understand that they wanted to do something unique, but what really set me off is that they advertised this game as a direct sequel to TTYD promising a return of the original mechanics. It wasn't what I was lead to believe it was.
Opinions =\= Direct Order
I don't like the game, and I explained why I don't like the game. Not you, not anyone else. Just why I don't.


Now to be honest, the only two places where sticker placement stopped me for a good while was the goat to clean up the papers, and the sponge to beat the Blooper. After that, I was mortified to use any more item stickers.
I admit, the only bullstuff sticker moments were near the center of the game. Hell, after the Giant Cheep Cheep you don't need any specific stickers to beat any boss/miniboss. Way to be consistent game.

If you don't like my opinion, don't comment on it or just don't post. This is not a debate.

PowerDag:


--- Quote from: Mr.Noßody on December 10, 2012, 05:20:42 PM ---If you don't like my opinion, don't comment on it or just don't post. This is not a debate.

--- End quote ---
um yeah bud you kinda nullified that rule with the bigass rant you got going on here

tails:

Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.

Iwata: That’s a difficult task. In some ways that would be the exact opposite direction from recent games in the series.

Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.

Kudo: I originally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthy story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it.

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