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| SPORE: Why it turned to stuff (also apparently spore versions) |
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| Jaxx:
--- Quote from: tails on November 15, 2012, 02:12:16 PM ---Nothing we didn't know back in 2008 when it was actually news. --- End quote --- it's not exactly been circulated what actually happened, so i can imagine, trite as it may sound, closure would be nice for some people. |
| fred da kiko:
Spore II: Science Edition. |
| Pixel:
Spore is still very fun. Im glad they removed the water stage, it looked very boring and was really redundant. I also have no problem with the cartoon-y look it has, Id rather a game than a science simulator. |
| YourBuddyBill:
I have some stuff to say on this topic, actually. One of the things they removed was the ability to handle arms/legs/joints via what were essentially more backbones. You could have the backbones be split off, all different directions, and the Debug Squid from a very early alpha is thought to have given Spore it's logo. Sad that such a thing is impossible to currently recreate. While I understand the Gameplay choice, it's still a scientific failure, and I think that a lot of the "removed" content should have stayed. It's fun as a game, but it could have been funner, and don't use it for your Biology essay. |
| Jaxx:
--- Quote from: YourBuddyBill on November 15, 2012, 05:16:58 PM ---I have some stuff to say on this topic, actually. One of the things they removed was the ability to handle arms/legs/joints via what were essentially more backbones. You could have the backbones be split off, all different directions, and the Debug Squid from a very early alpha is thought to have given Spore it's logo. Sad that such a thing is impossible to currently recreate. While I understand the Gameplay choice, it's still a scientific failure, and I think that a lot of the "removed" content should have stayed. It's fun as a game, but it could have been funner, and don't use it for your Biology essay. --- End quote --- SPORE: how "evolving" a creature basically makes the most defining argument for intelligent design ever. |
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