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"Blockland Launcher has stopped working"
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Blocki:
You never have 100% control over your system
GEN.Fire Bird:

--- Quote from: Blocki on November 28, 2012, 09:40:35 AM ---You never have 100% control over your system

--- End quote ---
its like 90% most of the time, but by 100% i meant the most control he will ever get.
KoopaScooper:
If you have some bullstuff anti-virus program like Norton, this is what's causing the files to stay read-only. Uninstall it and install avast! Free Antivirus or Microsoft Security Essentials.
Shadowed999:
My account is an Admin account. Wierd right?
--- Quote from: KoopaScooper on November 29, 2012, 08:24:40 AM ---If you have some bullstuff anti-virus program like Norton, this is what's causing the files to stay read-only. Uninstall it and install avast! Free Antivirus or Microsoft Security Essentials.

--- End quote ---
Well, I have PieceACrap(McAfee) AND aVast (<3). I'm going to unistall McAfee and see if that helps.


Wish me luck :C
Shadowed999:
FFFFFF-

IT.
DIDNT.
WORK.


--- Code: ---//-------------------------- 11/24/2012 -- 13:19:21 -----
Processor Init:
   Intel Core, ~1.90 Ghz
     (timed at roughly 1.89 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Users/sellis/Documents/Blockland
Profile Path: C:\Users\sellis\Documents\Blockland/
Total Ram: 1013 MB
OS: Windows Vista Business Edition Service Pack 1 (build 6001), 32-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Users\sellis\Documents\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1274
  maxWindowHeight = 774
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits

--- End code ---
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