| Blockland Forums > Help |
| "Blockland Launcher has stopped working" |
| << < (5/8) > >> |
| Blocki:
You never have 100% control over your system |
| GEN.Fire Bird:
--- Quote from: Blocki on November 28, 2012, 09:40:35 AM ---You never have 100% control over your system --- End quote --- its like 90% most of the time, but by 100% i meant the most control he will ever get. |
| KoopaScooper:
If you have some bullstuff anti-virus program like Norton, this is what's causing the files to stay read-only. Uninstall it and install avast! Free Antivirus or Microsoft Security Essentials. |
| Shadowed999:
My account is an Admin account. Wierd right? --- Quote from: KoopaScooper on November 29, 2012, 08:24:40 AM ---If you have some bullstuff anti-virus program like Norton, this is what's causing the files to stay read-only. Uninstall it and install avast! Free Antivirus or Microsoft Security Essentials. --- End quote --- Well, I have PieceACrap(McAfee) AND aVast (<3). I'm going to unistall McAfee and see if that helps. Wish me luck :C |
| Shadowed999:
FFFFFF- IT. DIDNT. WORK. --- Code: ---//-------------------------- 11/24/2012 -- 13:19:21 ----- Processor Init: Intel Core, ~1.90 Ghz (timed at roughly 1.89 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland Launcher v20 build 1511 Module Directory: C:/Users/sellis/Documents/Blockland Profile Path: C:\Users\sellis\Documents\Blockland/ Total Ram: 1013 MB OS: Windows Vista Business Edition Service Pack 1 (build 6001), 32-bit --------- Parsing Arguments --------- argc = 1 argv[0] = C:\Users\sellis\Documents\Blockland\BlocklandLauncher.exe Parsing command line arguments: Blockland launcher running... Loading compiled script base/main.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 640 480 32 60 safeModeOn = 0 fixedFrame size = 3 caption size = 20 maxWindowWidth = 1274 maxWindowHeight = 774 Setting screen mode to 640x480x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits --- End code --- |
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