UmWhatPrimitiv boxes that don't rotate with the vehicle?
as i saidbuggy. I didn't have much time to work on it because of REDACTED but uh, ill fix it sooner or later
Well, its not complete stuff imo.while still glitchy as forget, this shows that buildable vehicles is possible.I think that with some time this could be a really good mod.Oh and, i almost crapped myself when i saw it works with every single vehicle you can downloadAlso, boxes don't die when the vehicle spawn is dead, causing floating boxes of doom annoyance
even though it's possible, i thought it would be better lol. hopefully you will one day find some time to fix that problem of the rotating bricks and lagging behind, though the lagging behind seems it can't be fixed since it has bricks on it, after all.
blahvector = Quaternion.AngleAxis(deg,Vector3.up) * blahvector;How does one do that in torquescript?It must be possible
This got me thinking.Would it be possible to take a regular, planted brick, convert it to a primitiv box, slide it x amount of units in a direction, then convert it back to a brick, effectively allowing movable bricks to be possible?
ObviouslyBut you can't convert it, you gotta delete the brick, create shape, move it, delete shape, create new brick