| Blockland Forums > Suggestions & Requests |
| Future Development Suggestions |
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| Wesley Williams:
This thread is for default feature suggestions. I have compiled a list of useful suggestions that would improve Blockland's overall performance. Any posted suggestions will be added if they are deemed default-worthy. - Anti aliasing - Better shadows and shaders - Better vehicle/brick collision - Precipitation blocked by bricks - Increase brick limit (512,000?) - Option to ghost bricks before spawning - Option to ghost all bricks (not just visible) - Support for Physical Address Extension - Weather cycles - Day/Night cycle gradient transitions (skybox?) - New water physics (allowing submerged structures) - Better vehicle physics - Datablock limit increase and efficiency - Increase light limit - Better brick lighting - Server search - Music brick range slider - Game mode creator - Raise maximum packet size - Bots & events - Allow disabling shaders effecting emitters - Fixed building while in orb mode - More player customization options - More images attached to playermodel - Support for attaching models - Raise colorset limit - Smaller font in server set-up options - Preserve chat message HUD |
| Port:
Who decides what's high priority? |
| SWAT One:
That is definitely a big one. |
| Headcrab Zombie:
--- Quote from: Wesley Williams on November 19, 2012, 02:59:27 AM ---Datablock increase and efficiency --- End quote --- No idea what you mean by efficiency. The limit isn't a problem if you're using a reasonable amount of add-ons |
| Wesley Williams:
--- Quote from: Port on November 19, 2012, 03:03:28 AM ---Who decides what's high priority? --- End quote --- Anyone can really. --- Quote from: Headcrab Zombie on November 19, 2012, 03:32:44 AM ---No idea what you mean by efficiency. The limit isn't a problem if you're using a reasonable amount of add-ons --- End quote --- I mean compressing the amount of datablocks used by a single add-on, such as a projectile using three rather than one. I don't know a lot about the workings of datablocks though. |
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