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Future Development Suggestions

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Wesley Williams:

This thread is for default feature suggestions.  I have compiled a list of useful suggestions that would improve Blockland's overall performance.  Any posted suggestions will be added if they are deemed default-worthy.

- Anti aliasing
- Better shadows and shaders
- Better vehicle/brick collision
- Precipitation blocked by bricks
- Increase brick limit (512,000?)
- Option to ghost bricks before spawning
- Option to ghost all bricks (not just visible)
- Support for Physical Address Extension
- Weather cycles
- Day/Night cycle gradient transitions (skybox?)
- New water physics (allowing submerged structures)
- Better vehicle physics
- Datablock limit increase and efficiency
- Increase light limit
- Better brick lighting
- Server search
- Music brick range slider
- Game mode creator
- Raise maximum packet size
- Bots & events
- Allow disabling shaders effecting emitters
- Fixed building while in orb mode
- More player customization options
- More images attached to playermodel
- Support for attaching models
- Raise colorset limit
- Smaller font in server set-up options
- Preserve chat message HUD

Port:

Who decides what's high priority?

SWAT One:

That is definitely a big one.

Headcrab Zombie:


--- Quote from: Wesley Williams on November 19, 2012, 02:59:27 AM ---Datablock increase and efficiency

--- End quote ---
No idea what you mean by efficiency.
The limit isn't a problem if you're using a reasonable amount of add-ons

Wesley Williams:


--- Quote from: Port on November 19, 2012, 03:03:28 AM ---Who decides what's high priority?

--- End quote ---

Anyone can really.


--- Quote from: Headcrab Zombie on November 19, 2012, 03:32:44 AM ---No idea what you mean by efficiency.
The limit isn't a problem if you're using a reasonable amount of add-ons

--- End quote ---

I mean compressing the amount of datablocks used by a single add-on, such as a projectile using three rather than one.  I don't know a lot about the workings of datablocks though.

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