| Blockland Forums > Suggestions & Requests |
| Future Development Suggestions |
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| heedicalking:
--- Quote from: Port on November 19, 2012, 11:30:56 AM ---What's the difference? Use zones. This could easily be done as a normal add-on. Since when aren't submerged structures possible? You can build in water just fine. So you want add-ons to use more datablocks? Already exists. --- End quote --- poking at all of his suggestions, how annoying. "using zones" is such a stuffty method why would you even suggest it? he's suggesting that precipitation doesn't go through bricks so you dont have to do crap like that, it should already be included in the game. the datablock system sucks if you want anything with a shape to be dynamic. --- Quote from: Port on November 19, 2012, 11:30:56 AM ---What's the difference? --- End quote --- whats the difference between physics and collision? are you kidding me? vehicle physics as in how the vehicles turn, fall, fly, and collide with eachother. vehicle brick collision as in how they react when they collide with bricks. |
| Port:
--- Quote from: heedicalking on November 19, 2012, 02:00:44 PM ---"using zones" is such a stuffty method why would you even suggest it? he's suggesting that precipitation doesn't go through bricks so you dont have to do crap like that, it should already be included in the game. --- End quote --- What's wrong with using zones? Also, using zones set up by users would deliver vastly improved performance in comparison to letting every brick individually do precipitation "blocking". --- Quote from: heedicalking on November 19, 2012, 02:00:44 PM ---vehicle physics as in how the vehicles turn, fall, fly, and collide with eachother. --- End quote --- With the exception of the "collide with eachother" (which works fine, by the way!) part, that isn't something that could be "fixed" in a future update; it's simply because all the vehicle add-on creators pretty much copy all their datablock values from something with really bad handling. |
| heedicalking:
--- Quote from: Port on November 19, 2012, 02:12:25 PM ---With the exception of the "collide with eachother" (which works fine, by the way!) part --- End quote --- i really hope you're kidding. ram two helicopters into eachother and watch what happens. ram 2 skiers into eachother and watch what happens. |
| Wesley Williams:
--- Quote from: Dglider on November 19, 2012, 11:11:51 AM ---By submerged structures you mean ones that aren't filled with water, right? --- End quote --- Precisely. And Port, these suggestions don't have to be limited to just minor updates. They can also be engine related no matter if it's possible or not. I don't expect most of these suggestions to be implemented. |
| beachbum111111:
--- Quote from: beachbum111111 on November 19, 2012, 11:16:38 AM ---http://forum.blockland.us/index.php?topic=208534.0 --- End quote --- |
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